#include "Globals.h" #include "BlockHandler.h" #include "../Item.h" #include "../World.h" #include "../Chunk.h" #include "BlockPluginInterface.h" #include "BlockAir.h" #include "BlockAnvil.h" #include "BlockBed.h" #include "BlockBigFlower.h" #include "BlockBookShelf.h" #include "BlockBrewingStand.h" #include "BlockButton.h" #include "BlockCactus.h" #include "BlockCake.h" #include "BlockCarpet.h" #include "BlockCauldron.h" #include "BlockChest.h" #include "BlockCloth.h" #include "BlockCobWeb.h" #include "BlockCocoaPod.h" #include "BlockCommandBlock.h" #include "BlockComparator.h" #include "BlockConcretePowder.h" #include "BlockCrops.h" #include "BlockDaylightSensor.h" #include "BlockDeadBush.h" #include "BlockDefaultBlock.h" #include "BlockDirt.h" #include "BlockDoor.h" #include "BlockDropSpenser.h" #include "BlockEnchantingTable.h" #include "BlockEndPortalFrame.h" #include "BlockEnderChest.h" #include "BlockEntity.h" #include "BlockFarmland.h" #include "BlockFence.h" #include "BlockFenceGate.h" #include "BlockFire.h" #include "BlockFlower.h" #include "BlockFlowerPot.h" #include "BlockFluid.h" #include "BlockFurnace.h" #include "BlockGlass.h" #include "BlockGlazedTerracotta.h" #include "BlockGlowstone.h" #include "BlockGrass.h" #include "BlockGravel.h" #include "BlockHopper.h" #include "BlockHugeMushroom.h" #include "BlockIce.h" #include "BlockJukebox.h" #include "BlockLadder.h" #include "BlockLeaves.h" #include "BlockLever.h" #include "BlockLilypad.h" #include "BlockMelon.h" #include "BlockMobHead.h" #include "BlockMobSpawner.h" #include "BlockInfested.h" #include "BlockMushroom.h" #include "BlockMycelium.h" #include "BlockNetherWart.h" #include "BlockNetherrack.h" #include "BlockNoteBlock.h" #include "BlockObserver.h" #include "BlockOre.h" #include "BlockPackedIce.h" #include "BlockPiston.h" #include "BlockPlanks.h" #include "BlockPortal.h" #include "BlockPressurePlate.h" #include "BlockPumpkin.h" #include "BlockQuartz.h" #include "BlockRail.h" #include "BlockRedstoneWire.h" #include "BlockRedstoneLamp.h" #include "BlockRedstoneOre.h" #include "BlockRedstoneRepeater.h" #include "BlockSand.h" #include "BlockSapling.h" #include "BlockSeaLantern.h" #include "BlockSideways.h" #include "BlockSignPost.h" #include "BlockSlab.h" #include "BlockSlime.h" #include "BlockSnow.h" #include "BlockSponge.h" #include "BlockStairs.h" #include "BlockStandingBanner.h" #include "BlockStems.h" #include "BlockStone.h" #include "BlockSugarCane.h" #include "BlockTNT.h" #include "BlockTallGrass.h" #include "BlockTorch.h" #include "BlockTrapdoor.h" #include "BlockTripwire.h" #include "BlockTripwireHook.h" #include "BlockVines.h" #include "BlockWallBanner.h" #include "BlockWallSign.h" #include "BlockWorkbench.h" /* // Tests the meta rotation and mirroring. // Note that the cMetaRotator needs to have its assert paths disabled for this test to work! static class cBlockHandlerRotationTester { public: cBlockHandlerRotationTester(void) { printf("Performing block handlers test...\n"); for (BLOCKTYPE Type = 0; Type < E_BLOCK_MAX_TYPE_ID; Type++) { cBlockHandler * Handler = cBlockInfo::GetHandler(Type); if (Handler == nullptr) { printf("nullptr handler for block type %d!\n", Type); continue; } AString BlockName = ItemTypeToString(Type); for (NIBBLETYPE Meta = 0; Meta < 16; Meta++) { // Test the CW / CCW rotations: NIBBLETYPE TestMeta; TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaRotateCW(Meta)))); if (TestMeta != Meta) { // 4 CW rotations should produce no change in the meta printf("Handler for blocktype %d (%s) fails CW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Handler->MetaRotateCCW(Meta)))); if (TestMeta != Meta) { // 4 CCW rotations should produce no change in the meta printf("Handler for blocktype %d (%s) fails CCW 4-rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } TestMeta = Handler->MetaRotateCCW(Handler->MetaRotateCW(Meta)); if (TestMeta != Meta) { // CCW rotation of a CW rotation should produce no change in the meta printf("Handler for blocktype %d (%s) fails CCW(CW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCCW(Meta)); if (TestMeta != Meta) { // CW rotation of a CCW rotation should produce no change in the meta printf("Handler for blocktype %d (%s) fails CW(CCW) rotation test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } // Test the mirroring: TestMeta = Handler->MetaMirrorXY(Handler->MetaMirrorXY(Meta)); if (TestMeta != Meta) { // Double-mirroring should produce the same meta: printf("Handler for blocktype %d (%s) fails XY mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } TestMeta = Handler->MetaMirrorXZ(Handler->MetaMirrorXZ(Meta)); if (TestMeta != Meta) { // Double-mirroring should produce the same meta: printf("Handler for blocktype %d (%s) fails XZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } TestMeta = Handler->MetaMirrorYZ(Handler->MetaMirrorYZ(Meta)); if (TestMeta != Meta) { // Double-mirroring should produce the same meta: printf("Handler for blocktype %d (%s) fails YZ mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } // Test mirror-rotating: TestMeta = Handler->MetaRotateCW(Handler->MetaRotateCW(Handler->MetaMirrorXY(Handler->MetaMirrorYZ(Meta)))); if (TestMeta != Meta) { // 2 CW rotations should be the same as XY, YZ mirroring: printf("Handler for blocktype %d (%s) fails rotation-mirror test for meta %d: got back %d\n", Type, BlockName.c_str(), Meta, TestMeta); } } } // for Type printf("Block handlers test complete.\n"); } } g_BlockHandlerRotationTester; //*/ /** Static list of all block handlers. Ensures that a handler can never be nullptr (FS #243) on invalid during restarts or other transition periods. */ namespace { constexpr cBlockDoorHandler BlockAcaciaDoorHandler (E_BLOCK_ACACIA_DOOR); constexpr cBlockFenceGateHandler BlockAcaciaFenceGateHandler (E_BLOCK_ACACIA_FENCE_GATE); constexpr cBlockFenceHandler BlockAcaciaFenceHandler (E_BLOCK_ACACIA_FENCE); constexpr cBlockStairsHandler BlockAcaciaWoodStairsHandler (E_BLOCK_ACACIA_WOOD_STAIRS); constexpr cBlockRailHandler BlockActivatorRailHandler (E_BLOCK_ACTIVATOR_RAIL); constexpr cBlockComparatorHandler BlockActiveComparatorHandler (E_BLOCK_ACTIVE_COMPARATOR); constexpr cBlockAirHandler BlockAirHandler (E_BLOCK_AIR); constexpr cBlockAnvilHandler BlockAnvilHandler (E_BLOCK_ANVIL); constexpr cDefaultBlockHandler BlockBarrierHandler (E_BLOCK_BARRIER); constexpr cDefaultBlockEntityHandler BlockBeaconHandler (E_BLOCK_BEACON); constexpr cBlockBedHandler BlockBedHandler (E_BLOCK_BED); constexpr cDefaultBlockHandler BlockBedrockHandler (E_BLOCK_BEDROCK); constexpr cBlockCropsHandler<3> BlockBeetrootsHandler (E_BLOCK_BEETROOTS); // 4 stages of growth constexpr cBlockBigFlowerHandler BlockBigFlowerHandler (E_BLOCK_BIG_FLOWER); constexpr cBlockDoorHandler BlockBirchDoorHandler (E_BLOCK_BIRCH_DOOR); constexpr cBlockFenceGateHandler BlockBirchFenceGateHandler (E_BLOCK_BIRCH_FENCE_GATE); constexpr cBlockFenceHandler BlockBirchFenceHandler (E_BLOCK_BIRCH_FENCE); constexpr cBlockStairsHandler BlockBirchWoodStairsHandler (E_BLOCK_BIRCH_WOOD_STAIRS); constexpr cBlockGlazedTerracottaHandler BlockBlackGlazedTerracottaHandler (E_BLOCK_BLACK_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockBlackShulkerBoxHandler (E_BLOCK_BLACK_SHULKER_BOX); constexpr cBlockGlazedTerracottaHandler BlockBlueGlazedTerracottaHandler (E_BLOCK_BLUE_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockBlueShulkerBoxHandler (E_BLOCK_BLUE_SHULKER_BOX); constexpr cDefaultBlockHandler BlockBoneBlockHandler (E_BLOCK_BONE_BLOCK); constexpr cBlockBookShelfHandler BlockBookcaseHandler (E_BLOCK_BOOKCASE); constexpr cBlockBrewingStandHandler BlockBrewingStandHandler (E_BLOCK_BREWING_STAND); constexpr cDefaultBlockHandler BlockBricksHandler (E_BLOCK_BRICK); constexpr cBlockStairsHandler BlockBrickStairsHandler (E_BLOCK_BRICK_STAIRS); constexpr cBlockGlazedTerracottaHandler BlockBrownGlazedTerracottaHandler (E_BLOCK_BROWN_GLAZED_TERRACOTTA); constexpr cBlockMushroomHandler BlockBrownMushroomHandler (E_BLOCK_BROWN_MUSHROOM); constexpr cDefaultBlockHandler BlockBrownShulkerBoxHandler (E_BLOCK_BROWN_SHULKER_BOX); constexpr cBlockCactusHandler BlockCactusHandler (E_BLOCK_CACTUS); constexpr cBlockCakeHandler BlockCakeHandler (E_BLOCK_CAKE); constexpr cBlockCarpetHandler BlockCarpetHandler (E_BLOCK_CARPET); constexpr cBlockCropsHandler<7> BlockCarrotsHandler (E_BLOCK_CARROTS); // 8 stages of growth constexpr cBlockCauldronHandler BlockCauldronHandler (E_BLOCK_CAULDRON); constexpr cBlockCommandBlockHandler BlockChainCommandBlockHandler (E_BLOCK_CHAIN_COMMAND_BLOCK); constexpr cBlockChestHandler BlockChestHandler (E_BLOCK_CHEST); constexpr cDefaultBlockHandler BlockChorusFlowerHandler (E_BLOCK_CHORUS_FLOWER); constexpr cDefaultBlockHandler BlockChorusPlantHandler (E_BLOCK_CHORUS_PLANT); constexpr cDefaultOreHandler BlockClayHandler (E_BLOCK_CLAY); constexpr cDefaultBlockHandler BlockCoalBlockHandler (E_BLOCK_BLOCK_OF_COAL); constexpr cDefaultOreHandler BlockCoalOreHandler (E_BLOCK_COAL_ORE); constexpr cDefaultBlockHandler BlockCobblestoneHandler (E_BLOCK_COBBLESTONE); constexpr cBlockStairsHandler BlockCobblestoneStairsHandler (E_BLOCK_COBBLESTONE_STAIRS); constexpr cDefaultBlockHandler BlockCobblestoneWallHandler (E_BLOCK_COBBLESTONE_WALL); constexpr cBlockCobWebHandler BlockCobwebHandler (E_BLOCK_COBWEB); constexpr cBlockCocoaPodHandler BlockCocoaPodHandler (E_BLOCK_COCOA_POD); constexpr cBlockCommandBlockHandler BlockCommandBlockHandler (E_BLOCK_COMMAND_BLOCK); constexpr cDefaultBlockHandler BlockConcreteHandler (E_BLOCK_CONCRETE); constexpr cBlockConcretePowderHandler BlockConcretePowderHandler (E_BLOCK_CONCRETE_POWDER); constexpr cBlockCropsHandler<7> BlockCropsHandler (E_BLOCK_CROPS); // 8 stages of growth constexpr cBlockGlazedTerracottaHandler BlockCyanGlazedTerracottaHandler (E_BLOCK_CYAN_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockCyanShulkerBoxHandler (E_BLOCK_CYAN_SHULKER_BOX); constexpr cBlockDoorHandler BlockDarkOakDoorHandler (E_BLOCK_DARK_OAK_DOOR); constexpr cBlockFenceGateHandler BlockDarkOakFenceGateHandler (E_BLOCK_DARK_OAK_FENCE_GATE); constexpr cBlockFenceHandler BlockDarkOakFenceHandler (E_BLOCK_DARK_OAK_FENCE); constexpr cBlockStairsHandler BlockDarkOakWoodStairsHandler (E_BLOCK_DARK_OAK_WOOD_STAIRS); constexpr cBlockDaylightSensorHandler BlockDaylightSensorHandler (E_BLOCK_DAYLIGHT_SENSOR); constexpr cBlockDeadBushHandler BlockDeadBushHandler (E_BLOCK_DEAD_BUSH); constexpr cBlockRailHandler BlockDetectorRailHandler (E_BLOCK_DETECTOR_RAIL); constexpr cDefaultBlockHandler BlockDiamondBlockHandler (E_BLOCK_DIAMOND_BLOCK); constexpr cDefaultOreHandler BlockDiamondOreHandler (E_BLOCK_DIAMOND_ORE); constexpr cBlockDirtHandler BlockDirtHandler (E_BLOCK_DIRT); constexpr cBlockDropSpenserHandler BlockDispenserHandler (E_BLOCK_DISPENSER); constexpr cBlockDoubleSlabHandler BlockDoubleRedSandstoneSlabHandler(E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB); constexpr cBlockDoubleSlabHandler BlockDoubleStoneSlabHandler (E_BLOCK_DOUBLE_STONE_SLAB); constexpr cBlockDoubleSlabHandler BlockDoubleWoodenSlabHandler (E_BLOCK_DOUBLE_WOODEN_SLAB); constexpr cDefaultBlockHandler BlockDragonEggHandler (E_BLOCK_DRAGON_EGG); constexpr cBlockDropSpenserHandler BlockDropperHandler (E_BLOCK_DROPPER); constexpr cDefaultBlockHandler BlockEmeraldBlockHandler (E_BLOCK_EMERALD_BLOCK); constexpr cDefaultOreHandler BlockEmeraldOreHandler (E_BLOCK_EMERALD_ORE); constexpr cBlockEnchantingTableHandler BlockEnchantingTableHandler (E_BLOCK_ENCHANTMENT_TABLE); constexpr cDefaultBlockHandler BlockEndBricksHandler (E_BLOCK_END_BRICKS); constexpr cBlockEnderChestHandler BlockEnderChestHandler (E_BLOCK_ENDER_CHEST); constexpr cDefaultBlockHandler BlockEndGatewayHandler (E_BLOCK_END_GATEWAY); constexpr cBlockEndPortalFrameHandler BlockEndPortalFrameHandler (E_BLOCK_END_PORTAL_FRAME); constexpr cDefaultBlockHandler BlockEndPortalHandler (E_BLOCK_END_PORTAL); constexpr cDefaultBlockHandler BlockEndRodHandler (E_BLOCK_END_ROD); constexpr cDefaultBlockHandler BlockEndStoneHandler (E_BLOCK_END_STONE); constexpr cBlockFarmlandHandler BlockFarmlandHandler (E_BLOCK_FARMLAND); constexpr cBlockFenceHandler BlockFenceHandler (E_BLOCK_FENCE); constexpr cBlockFireHandler BlockFireHandler (E_BLOCK_FIRE); constexpr cBlockFlowerPotHandler BlockFlowerPotHandler (E_BLOCK_FLOWER_POT); constexpr cBlockIceHandler BlockFrostedIceHandler (E_BLOCK_FROSTED_ICE); constexpr cBlockFurnaceHandler BlockFurnaceHandler (E_BLOCK_FURNACE); constexpr cBlockGlassHandler BlockGlassHandler (E_BLOCK_GLASS); constexpr cBlockGlassHandler BlockGlassPaneHandler (E_BLOCK_GLASS_PANE); constexpr cBlockGlowstoneHandler BlockGlowstoneHandler (E_BLOCK_GLOWSTONE); constexpr cDefaultBlockHandler BlockGoldBlockHandler (E_BLOCK_GOLD_BLOCK); constexpr cDefaultOreHandler BlockGoldOreHandler (E_BLOCK_GOLD_ORE); constexpr cBlockGrassHandler BlockGrassHandler (E_BLOCK_GRASS); constexpr cDefaultBlockHandler BlockGrassPathHandler (E_BLOCK_GRASS_PATH); constexpr cBlockGravelHandler BlockGravelHandler (E_BLOCK_GRAVEL); constexpr cBlockGlazedTerracottaHandler BlockGrayGlazedTerracottaHandler (E_BLOCK_GRAY_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockGrayShulkerBoxHandler (E_BLOCK_GRAY_SHULKER_BOX); constexpr cBlockGlazedTerracottaHandler BlockGreenGlazedTerracottaHandler (E_BLOCK_GREEN_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockGreenShulkerBoxHandler (E_BLOCK_GREEN_SHULKER_BOX); constexpr cDefaultBlockHandler BlockHardenedClayHandler (E_BLOCK_HARDENED_CLAY); constexpr cBlockSidewaysHandler BlockHayBaleHandler (E_BLOCK_HAY_BALE); constexpr cBlockMobHeadHandler BlockHeadHandler (E_BLOCK_HEAD); constexpr cBlockPressurePlateHandler BlockHeavyWeightedPressurePHandler(E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE); constexpr cBlockHopperHandler BlockHopperHandler (E_BLOCK_HOPPER); constexpr cBlockHugeMushroomHandler BlockHugeBrownMushroomHandler (E_BLOCK_HUGE_BROWN_MUSHROOM); constexpr cBlockHugeMushroomHandler BlockHugeRedMushroomHandler (E_BLOCK_HUGE_RED_MUSHROOM); constexpr cBlockIceHandler BlockIceHandler (E_BLOCK_ICE); constexpr cBlockComparatorHandler BlockInactiveComparatorHandler (E_BLOCK_INACTIVE_COMPARATOR); constexpr cBlockInfestedHandler BlockInfestedBlockHandler (E_BLOCK_SILVERFISH_EGG); constexpr cDefaultBlockHandler BlockIronBarsHandler (E_BLOCK_IRON_BARS); constexpr cDefaultBlockHandler BlockIronBlockHandler (E_BLOCK_IRON_BLOCK); constexpr cBlockDoorHandler BlockIronDoorHandler (E_BLOCK_IRON_DOOR); constexpr cDefaultOreHandler BlockIronOreHandler (E_BLOCK_IRON_ORE); constexpr cBlockTrapdoorHandler BlockIronTrapdoorHandler (E_BLOCK_IRON_TRAPDOOR); constexpr cBlockPumpkinHandler BlockJackOLanternHandler (E_BLOCK_JACK_O_LANTERN); constexpr cBlockJukeboxHandler BlockJukeboxHandler (E_BLOCK_JUKEBOX); constexpr cBlockDoorHandler BlockJungleDoorHandler (E_BLOCK_JUNGLE_DOOR); constexpr cBlockFenceGateHandler BlockJungleFenceGateHandler (E_BLOCK_JUNGLE_FENCE_GATE); constexpr cBlockFenceHandler BlockJungleFenceHandler (E_BLOCK_JUNGLE_FENCE); constexpr cBlockStairsHandler BlockJungleWoodStairsHandler (E_BLOCK_JUNGLE_WOOD_STAIRS); constexpr cBlockLadderHandler BlockLadderHandler (E_BLOCK_LADDER); constexpr cDefaultBlockHandler BlockLapisBlockHandler (E_BLOCK_LAPIS_BLOCK); constexpr cDefaultOreHandler BlockLapisOreHandler (E_BLOCK_LAPIS_ORE); constexpr cBlockLavaHandler BlockLavaHandler (E_BLOCK_LAVA); constexpr cBlockLeavesHandler BlockLeavesHandler (E_BLOCK_LEAVES); constexpr cBlockLeverHandler BlockLeverHandler (E_BLOCK_LEVER); constexpr cBlockGlazedTerracottaHandler BlockLightBlueGlazedTerracoHandler(E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockLightBlueShulkerBoxHandler (E_BLOCK_LIGHT_BLUE_SHULKER_BOX); constexpr cBlockGlazedTerracottaHandler BlockLightGrayGlazedTerracoHandler(E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockLightGrayShulkerBoxHandler (E_BLOCK_LIGHT_GRAY_SHULKER_BOX); constexpr cBlockPressurePlateHandler BlockLightWeightedPressurePHandler(E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE); constexpr cBlockLilypadHandler BlockLilyPadHandler (E_BLOCK_LILY_PAD); constexpr cBlockGlazedTerracottaHandler BlockLimeGlazedTerracottaHandler (E_BLOCK_LIME_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockLimeShulkerBoxHandler (E_BLOCK_LIME_SHULKER_BOX); constexpr cBlockFurnaceHandler BlockLitFurnaceHandler (E_BLOCK_LIT_FURNACE); constexpr cBlockSidewaysHandler BlockLogHandler (E_BLOCK_LOG); constexpr cBlockGlazedTerracottaHandler BlockMagentaGlazedTerracottHandler(E_BLOCK_MAGENTA_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockMagentaShulkerBoxHandler (E_BLOCK_MAGENTA_SHULKER_BOX); constexpr cDefaultBlockHandler BlockMagmaHandler (E_BLOCK_MAGMA); constexpr cBlockMelonHandler BlockMelonHandler (E_BLOCK_MELON); constexpr cBlockMelonStemHandler BlockMelonStemHandler (E_BLOCK_MELON_STEM); constexpr cBlockMobSpawnerHandler BlockMobSpawnerHandler (E_BLOCK_MOB_SPAWNER); constexpr cDefaultBlockHandler BlockMossyCobblestoneHandler (E_BLOCK_MOSSY_COBBLESTONE); constexpr cBlockMyceliumHandler BlockMyceliumHandler (E_BLOCK_MYCELIUM); constexpr cBlockFenceHandler BlockNetherBrickFenceHandler (E_BLOCK_NETHER_BRICK_FENCE); constexpr cDefaultBlockHandler BlockNetherBricksHandler (E_BLOCK_NETHER_BRICK); constexpr cBlockStairsHandler BlockNetherBrickStairsHandler (E_BLOCK_NETHER_BRICK_STAIRS); constexpr cBlockPortalHandler BlockNetherPortalHandler (E_BLOCK_NETHER_PORTAL); constexpr cDefaultOreHandler BlockNetherQuartzOreHandler (E_BLOCK_NETHER_QUARTZ_ORE); constexpr cBlockNetherrack BlockNetherrackHandler (E_BLOCK_NETHERRACK); constexpr cDefaultBlockHandler BlockNetherWartBlockHandler (E_BLOCK_NETHER_WART_BLOCK); constexpr cBlockNetherWartHandler BlockNetherWartHandler (E_BLOCK_NETHER_WART); constexpr cBlockLeavesHandler BlockNewLeavesHandler (E_BLOCK_NEW_LEAVES); constexpr cBlockSidewaysHandler BlockNewLogHandler (E_BLOCK_NEW_LOG); constexpr cBlockNoteBlockHandler BlockNoteBlockHandler (E_BLOCK_NOTE_BLOCK); constexpr cBlockDoorHandler BlockOakDoorHandler (E_BLOCK_OAK_DOOR); constexpr cBlockFenceGateHandler BlockOakFenceGateHandler (E_BLOCK_OAK_FENCE_GATE); constexpr cBlockStairsHandler BlockOakWoodStairsHandler (E_BLOCK_OAK_WOOD_STAIRS); constexpr cBlockObserverHandler BlockObserverHandler (E_BLOCK_OBSERVER); constexpr cDefaultBlockHandler BlockObsidianHandler (E_BLOCK_OBSIDIAN); constexpr cBlockGlazedTerracottaHandler BlockOrangeGlazedTerracottaHandler(E_BLOCK_ORANGE_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockOrangeShulkerBoxHandler (E_BLOCK_ORANGE_SHULKER_BOX); constexpr cBlockPackedIceHandler BlockPackedIceHandler (E_BLOCK_PACKED_ICE); constexpr cBlockGlazedTerracottaHandler BlockPinkGlazedTerracottaHandler (E_BLOCK_PINK_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockPinkShulkerBoxHandler (E_BLOCK_PINK_SHULKER_BOX); constexpr cBlockPistonHandler BlockPistonHandler (E_BLOCK_PISTON); constexpr cBlockPistonHeadHandler BlockPistonHeadHandler; constexpr cDefaultBlockHandler BlockPistonMovedBlockHandler (E_BLOCK_PISTON_MOVED_BLOCK); constexpr cBlockPlanksHandler BlockPlanksHandler (E_BLOCK_PLANKS); constexpr cBlockCropsHandler<7> BlockPotatoesHandler (E_BLOCK_POTATOES); // 8 stages of growth constexpr cBlockRailHandler BlockPoweredRailHandler (E_BLOCK_POWERED_RAIL); constexpr cDefaultBlockHandler BlockPrismarineBlockHandler (E_BLOCK_PRISMARINE_BLOCK); constexpr cBlockPumpkinHandler BlockPumpkinHandler (E_BLOCK_PUMPKIN); constexpr cBlockPumpkinStemHandler BlockPumpkinStemHandler (E_BLOCK_PUMPKIN_STEM); constexpr cBlockGlazedTerracottaHandler BlockPurpleGlazedTerracottaHandler(E_BLOCK_PURPLE_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockPurpleShulkerBoxHandler (E_BLOCK_PURPLE_SHULKER_BOX); constexpr cDefaultBlockHandler BlockPurpurBlockHandler (E_BLOCK_PURPUR_BLOCK); constexpr cBlockDoubleSlabHandler BlockPurpurDoubleSlabHandler (E_BLOCK_PURPUR_DOUBLE_SLAB); constexpr cDefaultBlockHandler BlockPurpurPillarHandler (E_BLOCK_PURPUR_PILLAR); constexpr cBlockSlabHandler BlockPurpurSlabHandler (E_BLOCK_PURPUR_SLAB); constexpr cBlockStairsHandler BlockPurpurStairsHandler (E_BLOCK_PURPUR_STAIRS); constexpr cBlockQuartzHandler BlockQuartzBlockHandler (E_BLOCK_QUARTZ_BLOCK); constexpr cBlockStairsHandler BlockQuartzStairsHandler (E_BLOCK_QUARTZ_STAIRS); constexpr cBlockRailHandler BlockRailHandler (E_BLOCK_RAIL); constexpr cBlockGlazedTerracottaHandler BlockRedGlazedTerracottaHandler (E_BLOCK_RED_GLAZED_TERRACOTTA); constexpr cBlockMushroomHandler BlockRedMushroomHandler (E_BLOCK_RED_MUSHROOM); constexpr cDefaultBlockHandler BlockRedNetherBricksHandler (E_BLOCK_RED_NETHER_BRICK); constexpr cBlockFlowerHandler BlockRedRoseHandler (E_BLOCK_RED_ROSE); constexpr cDefaultBlockHandler BlockRedSandstoneHandler (E_BLOCK_RED_SANDSTONE); constexpr cBlockSlabHandler BlockRedSandstoneSlabHandler (E_BLOCK_RED_SANDSTONE_SLAB); constexpr cBlockStairsHandler BlockRedSandstoneStairsHandler (E_BLOCK_RED_SANDSTONE_STAIRS); constexpr cDefaultBlockHandler BlockRedShulkerBoxHandler (E_BLOCK_RED_SHULKER_BOX); constexpr cDefaultBlockHandler BlockRedstoneBlockHandler (E_BLOCK_BLOCK_OF_REDSTONE); constexpr cBlockRedstoneLampHandler BlockRedstoneLampHandler (E_BLOCK_REDSTONE_LAMP_ON); constexpr cBlockGlowingRedstoneOreHandler BlockRedstoneOreGlowingHandler (E_BLOCK_REDSTONE_ORE_GLOWING); constexpr cBlockRedstoneOreHandler BlockRedstoneOreHandler (E_BLOCK_REDSTONE_ORE); constexpr cBlockRedstoneRepeaterHandler BlockRedstoneRepeaterOffHandler (E_BLOCK_REDSTONE_REPEATER_OFF); constexpr cBlockRedstoneRepeaterHandler BlockRedstoneRepeaterOnHandler (E_BLOCK_REDSTONE_REPEATER_ON); constexpr cBlockRedstoneTorchHandler BlockRedstoneTorchOffHandler (E_BLOCK_REDSTONE_TORCH_OFF); constexpr cBlockRedstoneTorchHandler BlockRedstoneTorchOnHandler (E_BLOCK_REDSTONE_TORCH_ON); constexpr cBlockRedstoneWireHandler BlockRedstoneWireHandler (E_BLOCK_REDSTONE_WIRE); constexpr cBlockCommandBlockHandler BlockRepeatingCommandBlockHandler (E_BLOCK_REPEATING_COMMAND_BLOCK); constexpr cBlockSandHandler BlockSandHandler (E_BLOCK_SAND); constexpr cDefaultBlockHandler BlockSandstoneHandler (E_BLOCK_SANDSTONE); constexpr cBlockStairsHandler BlockSandstoneStairsHandler (E_BLOCK_SANDSTONE_STAIRS); constexpr cBlockSaplingHandler BlockSaplingHandler (E_BLOCK_SAPLING); constexpr cBlockSeaLanternHandler BlockSeaLanternHandler (E_BLOCK_SEA_LANTERN); constexpr cBlockSignPostHandler BlockSignPostHandler (E_BLOCK_SIGN_POST); constexpr cBlockSlimeHandler BlockSlimeBlockHandler (E_BLOCK_SLIME_BLOCK); constexpr cDefaultBlockHandler BlockSnowBlockHandler (E_BLOCK_SNOW_BLOCK); constexpr cBlockSnowHandler BlockSnowHandler (E_BLOCK_SNOW); constexpr cDefaultBlockHandler BlockSoulSandHandler (E_BLOCK_SOULSAND); constexpr cBlockSpongeHandler BlockSpongeHandler (E_BLOCK_SPONGE); constexpr cBlockDoorHandler BlockSpruceDoorHandler (E_BLOCK_SPRUCE_DOOR); constexpr cBlockFenceGateHandler BlockSpruceFenceGateHandler (E_BLOCK_SPRUCE_FENCE_GATE); constexpr cBlockFenceHandler BlockSpruceFenceHandler (E_BLOCK_SPRUCE_FENCE); constexpr cBlockStairsHandler BlockSpruceWoodStairsHandler (E_BLOCK_SPRUCE_WOOD_STAIRS); constexpr cDefaultBlockHandler BlockStainedClayHandler (E_BLOCK_STAINED_CLAY); constexpr cBlockGlassHandler BlockStainedGlassHandler (E_BLOCK_STAINED_GLASS); constexpr cBlockGlassHandler BlockStainedGlassPaneHandler (E_BLOCK_STAINED_GLASS_PANE); constexpr cBlockStandingBannerHandler BlockStandingBannerHandler (E_BLOCK_STANDING_BANNER); constexpr cBlockLavaHandler BlockStationaryLavaHandler (E_BLOCK_STATIONARY_LAVA); constexpr cBlockWaterHandler BlockStationaryWaterHandler (E_BLOCK_STATIONARY_WATER); constexpr cBlockPistonHandler BlockStickyPistonHandler (E_BLOCK_STICKY_PISTON); constexpr cDefaultBlockHandler BlockStoneBricksHandler (E_BLOCK_STONE_BRICKS); constexpr cBlockStairsHandler BlockStoneBrickStairsHandler (E_BLOCK_STONE_BRICK_STAIRS); constexpr cBlockButtonHandler BlockStoneButtonHandler (E_BLOCK_STONE_BUTTON); constexpr cBlockStoneHandler BlockStoneHandler (E_BLOCK_STONE); constexpr cBlockPressurePlateHandler BlockStonePressurePlateHandler (E_BLOCK_STONE_PRESSURE_PLATE); constexpr cBlockSlabHandler BlockStoneSlabHandler (E_BLOCK_STONE_SLAB); constexpr cDefaultBlockHandler BlockStructureBlockHandler (E_BLOCK_STRUCTURE_BLOCK); constexpr cDefaultBlockHandler BlockStructureVoidHandler (E_BLOCK_STRUCTURE_VOID); constexpr cBlockSugarCaneHandler BlockSugarCaneHandler (E_BLOCK_SUGARCANE); constexpr cBlockTallGrassHandler BlockTallGrassHandler (E_BLOCK_TALL_GRASS); constexpr cBlockTNTHandler BlockTNTHandler (E_BLOCK_TNT); constexpr cBlockTorchHandler BlockTorchHandler (E_BLOCK_TORCH); constexpr cBlockTrapdoorHandler BlockTrapdoorHandler (E_BLOCK_TRAPDOOR); constexpr cBlockChestHandler BlockTrappedChestHandler (E_BLOCK_TRAPPED_CHEST); constexpr cBlockTripwireHandler BlockTripwireHandler (E_BLOCK_TRIPWIRE); constexpr cBlockTripwireHookHandler BlockTripwireHookHandler (E_BLOCK_TRIPWIRE_HOOK); constexpr cBlockVinesHandler BlockVinesHandler (E_BLOCK_VINES); constexpr cBlockWallBannerHandler BlockWallBannerHandler (E_BLOCK_WALL_BANNER); constexpr cBlockWallSignHandler BlockWallsignHandler (E_BLOCK_WALLSIGN); constexpr cBlockWaterHandler BlockWaterHandler (E_BLOCK_WATER); constexpr cBlockGlazedTerracottaHandler BlockWhiteGlazedTerracottaHandler (E_BLOCK_WHITE_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockWhiteShulkerBoxHandler (E_BLOCK_WHITE_SHULKER_BOX); constexpr cBlockButtonHandler BlockWoodenButtonHandler (E_BLOCK_WOODEN_BUTTON); constexpr cBlockPressurePlateHandler BlockWoodenPressurePlateHandler (E_BLOCK_WOODEN_PRESSURE_PLATE); constexpr cBlockSlabHandler BlockWoodenSlabHandler (E_BLOCK_WOODEN_SLAB); constexpr cBlockClothHandler BlockWoolHandler (E_BLOCK_WOOL); constexpr cBlockWorkbenchHandler BlockWorkbenchHandler (E_BLOCK_WORKBENCH); constexpr cBlockFlowerHandler BlockYellowFlowerHandler (E_BLOCK_YELLOW_FLOWER); constexpr cBlockGlazedTerracottaHandler BlockYellowGlazedTerracottaHandler(E_BLOCK_YELLOW_GLAZED_TERRACOTTA); constexpr cDefaultBlockHandler BlockYellowShulkerBoxHandler (E_BLOCK_YELLOW_SHULKER_BOX); } //////////////////////////////////////////////////////////////////////////////// // cBlockHandler: void cBlockHandler::OnUpdate( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos ) const { } void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const { if (a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk) { return CanBeAt(a_Chunk, cChunkDef::AbsoluteToRelative(a_BlockPos), a_Chunk.GetMeta(cChunkDef::AbsoluteToRelative(a_BlockPos))); })) { return; } a_ChunkInterface.DropBlockAsPickups(a_BlockPos); } void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor) { if (!cChunkDef::IsValidHeight(a_NeighborPos)) { return; } cBlockHandler::For(a_ChunkInterface.GetBlock(a_NeighborPos)).OnNeighborChanged(a_ChunkInterface, a_NeighborPos, a_WhichNeighbor); } cItems cBlockHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const { UNUSED(a_Tool); // Add self: return cItem(m_BlockType, 1, a_BlockMeta); } bool cBlockHandler::CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const { return true; } bool cBlockHandler::IsUseable() const { return false; } bool cBlockHandler::DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const { return m_BlockType == E_BLOCK_AIR; } bool cBlockHandler::IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) const { // Default functionality: Test the height, since we assume full voxels with varying height return (a_RelPosition.y < cBlockInfo::GetBlockHeight(m_BlockType)); } cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const { if (!cBlockInfo::IsSolid(m_BlockType)) { // Non-solid things can be placed within entities return cBoundingBox(0, 0, 0, 0, 0, 0); } return cBoundingBox(0, 1, 0, cBlockInfo::GetBlockHeight(m_BlockType), 0, 1); } void cBlockHandler::Check( cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk ) const { const auto Position = cChunkDef::RelativeToAbsolute(a_RelPos, a_Chunk.GetPos()); NeighborChanged(a_ChunkInterface, Position.addedX(-1), BLOCK_FACE_XP); NeighborChanged(a_ChunkInterface, Position.addedX(1), BLOCK_FACE_XM); NeighborChanged(a_ChunkInterface, Position.addedY(-1), BLOCK_FACE_YP); NeighborChanged(a_ChunkInterface, Position.addedY(1), BLOCK_FACE_YM); NeighborChanged(a_ChunkInterface, Position.addedZ(-1), BLOCK_FACE_ZP); NeighborChanged(a_ChunkInterface, Position.addedZ(1), BLOCK_FACE_ZM); } ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) const { // Zero for transparent return 0; } bool cBlockHandler::ToolHasSilkTouch(const cItem * a_Tool) { return ((a_Tool != nullptr) && (a_Tool->m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)); } unsigned char cBlockHandler::ToolFortuneLevel(const cItem * a_Tool) { if ((a_Tool != nullptr) && ItemCategory::IsTool(a_Tool->m_ItemType)) { // Return enchantment level, limited to avoid spawning excessive pickups (crashing the server) when modified items are used: return static_cast(std::min(8U, a_Tool->m_Enchantments.GetLevel(cEnchantments::enchFortune))); } // Not a tool: return 0; } char cBlockHandler::FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap) { // First sample the discrete random distribution. char DropNum = GetRandomProvider().RandInt(a_MinDrop, static_cast(a_DefaultMax + a_BonusMax)); // Then clamp to within range (clamp instead of min incase of overflow): return std::clamp(DropNum, a_MinDrop, a_DropCap); } const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType) { // Switch on the block type, as an enumeration // Clang will fail if any type is unhandled: switch (static_cast(a_BlockType)) { // Block handlers, alphabetically sorted: case E_BLOCK_ACACIA_DOOR: return BlockAcaciaDoorHandler; case E_BLOCK_ACACIA_FENCE: return BlockAcaciaFenceHandler; case E_BLOCK_ACACIA_FENCE_GATE: return BlockAcaciaFenceGateHandler; case E_BLOCK_ACACIA_WOOD_STAIRS: return BlockAcaciaWoodStairsHandler; case E_BLOCK_ACTIVATOR_RAIL: return BlockActivatorRailHandler; case E_BLOCK_ACTIVE_COMPARATOR: return BlockActiveComparatorHandler; case E_BLOCK_AIR: return BlockAirHandler; case E_BLOCK_ANVIL: return BlockAnvilHandler; case E_BLOCK_BARRIER: return BlockBarrierHandler; case E_BLOCK_BEACON: return BlockBeaconHandler; case E_BLOCK_BED: return BlockBedHandler; case E_BLOCK_BEDROCK: return BlockBedrockHandler; case E_BLOCK_BEETROOTS: return BlockBeetrootsHandler; case E_BLOCK_BIG_FLOWER: return BlockBigFlowerHandler; case E_BLOCK_BIRCH_DOOR: return BlockBirchDoorHandler; case E_BLOCK_BIRCH_FENCE: return BlockBirchFenceHandler; case E_BLOCK_BIRCH_FENCE_GATE: return BlockBirchFenceGateHandler; case E_BLOCK_BIRCH_WOOD_STAIRS: return BlockBirchWoodStairsHandler; case E_BLOCK_BLACK_GLAZED_TERRACOTTA: return BlockBlackGlazedTerracottaHandler; case E_BLOCK_BLACK_SHULKER_BOX: return BlockBlackShulkerBoxHandler; case E_BLOCK_BLOCK_OF_COAL: return BlockCoalBlockHandler; case E_BLOCK_BLOCK_OF_REDSTONE: return BlockRedstoneBlockHandler; case E_BLOCK_BLUE_GLAZED_TERRACOTTA: return BlockBlueGlazedTerracottaHandler; case E_BLOCK_BLUE_SHULKER_BOX: return BlockBlueShulkerBoxHandler; case E_BLOCK_BONE_BLOCK: return BlockBoneBlockHandler; case E_BLOCK_BOOKCASE: return BlockBookcaseHandler; case E_BLOCK_BREWING_STAND: return BlockBrewingStandHandler; case E_BLOCK_BRICK: return BlockBricksHandler; case E_BLOCK_BRICK_STAIRS: return BlockBrickStairsHandler; case E_BLOCK_BROWN_GLAZED_TERRACOTTA: return BlockBrownGlazedTerracottaHandler; case E_BLOCK_BROWN_MUSHROOM: return BlockBrownMushroomHandler; case E_BLOCK_BROWN_SHULKER_BOX: return BlockBrownShulkerBoxHandler; case E_BLOCK_CACTUS: return BlockCactusHandler; case E_BLOCK_CAKE: return BlockCakeHandler; case E_BLOCK_CARPET: return BlockCarpetHandler; case E_BLOCK_CARROTS: return BlockCarrotsHandler; case E_BLOCK_CAULDRON: return BlockCauldronHandler; case E_BLOCK_CHAIN_COMMAND_BLOCK: return BlockChainCommandBlockHandler; case E_BLOCK_CHEST: return BlockChestHandler; case E_BLOCK_CHORUS_FLOWER: return BlockChorusFlowerHandler; case E_BLOCK_CHORUS_PLANT: return BlockChorusPlantHandler; case E_BLOCK_CLAY: return BlockClayHandler; case E_BLOCK_COAL_ORE: return BlockCoalOreHandler; case E_BLOCK_COBBLESTONE: return BlockCobblestoneHandler; case E_BLOCK_COBBLESTONE_STAIRS: return BlockCobblestoneStairsHandler; case E_BLOCK_COBBLESTONE_WALL: return BlockCobblestoneWallHandler; case E_BLOCK_COBWEB: return BlockCobwebHandler; case E_BLOCK_COCOA_POD: return BlockCocoaPodHandler; case E_BLOCK_COMMAND_BLOCK: return BlockCommandBlockHandler; case E_BLOCK_CONCRETE: return BlockConcreteHandler; case E_BLOCK_CONCRETE_POWDER: return BlockConcretePowderHandler; case E_BLOCK_CROPS: return BlockCropsHandler; case E_BLOCK_CYAN_GLAZED_TERRACOTTA: return BlockCyanGlazedTerracottaHandler; case E_BLOCK_CYAN_SHULKER_BOX: return BlockCyanShulkerBoxHandler; case E_BLOCK_DARK_OAK_DOOR: return BlockDarkOakDoorHandler; case E_BLOCK_DARK_OAK_FENCE: return BlockDarkOakFenceHandler; case E_BLOCK_DARK_OAK_FENCE_GATE: return BlockDarkOakFenceGateHandler; case E_BLOCK_DARK_OAK_WOOD_STAIRS: return BlockDarkOakWoodStairsHandler; case E_BLOCK_DAYLIGHT_SENSOR: return BlockDaylightSensorHandler; case E_BLOCK_DEAD_BUSH: return BlockDeadBushHandler; case E_BLOCK_DETECTOR_RAIL: return BlockDetectorRailHandler; case E_BLOCK_DIAMOND_BLOCK: return BlockDiamondBlockHandler; case E_BLOCK_DIAMOND_ORE: return BlockDiamondOreHandler; case E_BLOCK_DIRT: return BlockDirtHandler; case E_BLOCK_DISPENSER: return BlockDispenserHandler; case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return BlockDoubleRedSandstoneSlabHandler; case E_BLOCK_DOUBLE_STONE_SLAB: return BlockDoubleStoneSlabHandler; case E_BLOCK_DOUBLE_WOODEN_SLAB: return BlockDoubleWoodenSlabHandler; case E_BLOCK_DRAGON_EGG: return BlockDragonEggHandler; case E_BLOCK_DROPPER: return BlockDropperHandler; case E_BLOCK_EMERALD_BLOCK: return BlockEmeraldBlockHandler; case E_BLOCK_EMERALD_ORE: return BlockEmeraldOreHandler; case E_BLOCK_ENCHANTMENT_TABLE: return BlockEnchantingTableHandler; case E_BLOCK_ENDER_CHEST: return BlockEnderChestHandler; case E_BLOCK_END_BRICKS: return BlockEndBricksHandler; case E_BLOCK_END_GATEWAY: return BlockEndGatewayHandler; case E_BLOCK_END_PORTAL: return BlockEndPortalHandler; case E_BLOCK_END_PORTAL_FRAME: return BlockEndPortalFrameHandler; case E_BLOCK_END_ROD: return BlockEndRodHandler; case E_BLOCK_END_STONE: return BlockEndStoneHandler; case E_BLOCK_FARMLAND: return BlockFarmlandHandler; case E_BLOCK_FENCE: return BlockFenceHandler; case E_BLOCK_FIRE: return BlockFireHandler; case E_BLOCK_FLOWER_POT: return BlockFlowerPotHandler; case E_BLOCK_FROSTED_ICE: return BlockFrostedIceHandler; case E_BLOCK_FURNACE: return BlockFurnaceHandler; case E_BLOCK_GLASS: return BlockGlassHandler; case E_BLOCK_GLASS_PANE: return BlockGlassPaneHandler; case E_BLOCK_GLOWSTONE: return BlockGlowstoneHandler; case E_BLOCK_GOLD_BLOCK: return BlockGoldBlockHandler; case E_BLOCK_GOLD_ORE: return BlockGoldOreHandler; case E_BLOCK_GRASS: return BlockGrassHandler; case E_BLOCK_GRASS_PATH: return BlockGrassPathHandler; case E_BLOCK_GRAVEL: return BlockGravelHandler; case E_BLOCK_GRAY_GLAZED_TERRACOTTA: return BlockGrayGlazedTerracottaHandler; case E_BLOCK_GRAY_SHULKER_BOX: return BlockGrayShulkerBoxHandler; case E_BLOCK_GREEN_GLAZED_TERRACOTTA: return BlockGreenGlazedTerracottaHandler; case E_BLOCK_GREEN_SHULKER_BOX: return BlockGreenShulkerBoxHandler; case E_BLOCK_HARDENED_CLAY: return BlockHardenedClayHandler; case E_BLOCK_HAY_BALE: return BlockHayBaleHandler; case E_BLOCK_HEAD: return BlockHeadHandler; case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return BlockHeavyWeightedPressurePHandler; case E_BLOCK_HOPPER: return BlockHopperHandler; case E_BLOCK_HUGE_BROWN_MUSHROOM: return BlockHugeBrownMushroomHandler; case E_BLOCK_HUGE_RED_MUSHROOM: return BlockHugeRedMushroomHandler; case E_BLOCK_ICE: return BlockIceHandler; case E_BLOCK_INACTIVE_COMPARATOR: return BlockInactiveComparatorHandler; case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return BlockDaylightSensorHandler; case E_BLOCK_IRON_BARS: return BlockIronBarsHandler; case E_BLOCK_IRON_BLOCK: return BlockIronBlockHandler; case E_BLOCK_IRON_DOOR: return BlockIronDoorHandler; case E_BLOCK_IRON_ORE: return BlockIronOreHandler; case E_BLOCK_IRON_TRAPDOOR: return BlockIronTrapdoorHandler; case E_BLOCK_JACK_O_LANTERN: return BlockJackOLanternHandler; case E_BLOCK_JUKEBOX: return BlockJukeboxHandler; case E_BLOCK_JUNGLE_DOOR: return BlockJungleDoorHandler; case E_BLOCK_JUNGLE_FENCE: return BlockJungleFenceHandler; case E_BLOCK_JUNGLE_FENCE_GATE: return BlockJungleFenceGateHandler; case E_BLOCK_JUNGLE_WOOD_STAIRS: return BlockJungleWoodStairsHandler; case E_BLOCK_LADDER: return BlockLadderHandler; case E_BLOCK_LAPIS_BLOCK: return BlockLapisBlockHandler; case E_BLOCK_LAPIS_ORE: return BlockLapisOreHandler; case E_BLOCK_LAVA: return BlockLavaHandler; case E_BLOCK_LEAVES: return BlockLeavesHandler; case E_BLOCK_LEVER: return BlockLeverHandler; case E_BLOCK_LIGHT_BLUE_GLAZED_TERRACOTTA: return BlockLightBlueGlazedTerracoHandler; case E_BLOCK_LIGHT_BLUE_SHULKER_BOX: return BlockLightBlueShulkerBoxHandler; case E_BLOCK_LIGHT_GRAY_GLAZED_TERRACOTTA: return BlockLightGrayGlazedTerracoHandler; case E_BLOCK_LIGHT_GRAY_SHULKER_BOX: return BlockLightGrayShulkerBoxHandler; case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return BlockLightWeightedPressurePHandler; case E_BLOCK_LILY_PAD: return BlockLilyPadHandler; case E_BLOCK_LIME_GLAZED_TERRACOTTA: return BlockLimeGlazedTerracottaHandler; case E_BLOCK_LIME_SHULKER_BOX: return BlockLimeShulkerBoxHandler; case E_BLOCK_LIT_FURNACE: return BlockLitFurnaceHandler; case E_BLOCK_LOG: return BlockLogHandler; case E_BLOCK_MAGENTA_GLAZED_TERRACOTTA: return BlockMagentaGlazedTerracottHandler; case E_BLOCK_MAGENTA_SHULKER_BOX: return BlockMagentaShulkerBoxHandler; case E_BLOCK_MAGMA: return BlockMagmaHandler; case E_BLOCK_MELON: return BlockMelonHandler; case E_BLOCK_MELON_STEM: return BlockMelonStemHandler; case E_BLOCK_MOB_SPAWNER: return BlockMobSpawnerHandler; case E_BLOCK_MOSSY_COBBLESTONE: return BlockMossyCobblestoneHandler; case E_BLOCK_MYCELIUM: return BlockMyceliumHandler; case E_BLOCK_NETHERRACK: return BlockNetherrackHandler; case E_BLOCK_NETHER_BRICK: return BlockNetherBricksHandler; case E_BLOCK_NETHER_BRICK_FENCE: return BlockNetherBrickFenceHandler; case E_BLOCK_NETHER_BRICK_STAIRS: return BlockNetherBrickStairsHandler; case E_BLOCK_NETHER_PORTAL: return BlockNetherPortalHandler; case E_BLOCK_NETHER_QUARTZ_ORE: return BlockNetherQuartzOreHandler; case E_BLOCK_NETHER_WART: return BlockNetherWartHandler; case E_BLOCK_NETHER_WART_BLOCK: return BlockNetherWartBlockHandler; case E_BLOCK_NEW_LEAVES: return BlockNewLeavesHandler; case E_BLOCK_NEW_LOG: return BlockNewLogHandler; case E_BLOCK_NOTE_BLOCK: return BlockNoteBlockHandler; case E_BLOCK_OAK_DOOR: return BlockOakDoorHandler; case E_BLOCK_OAK_FENCE_GATE: return BlockOakFenceGateHandler; case E_BLOCK_OAK_WOOD_STAIRS: return BlockOakWoodStairsHandler; case E_BLOCK_OBSERVER: return BlockObserverHandler; case E_BLOCK_OBSIDIAN: return BlockObsidianHandler; case E_BLOCK_ORANGE_GLAZED_TERRACOTTA: return BlockOrangeGlazedTerracottaHandler; case E_BLOCK_ORANGE_SHULKER_BOX: return BlockOrangeShulkerBoxHandler; case E_BLOCK_PACKED_ICE: return BlockPackedIceHandler; case E_BLOCK_PINK_GLAZED_TERRACOTTA: return BlockPinkGlazedTerracottaHandler; case E_BLOCK_PINK_SHULKER_BOX: return BlockPinkShulkerBoxHandler; case E_BLOCK_PISTON: return BlockPistonHandler; case E_BLOCK_PISTON_EXTENSION: return BlockPistonHeadHandler; case E_BLOCK_PISTON_MOVED_BLOCK: return BlockPistonMovedBlockHandler; case E_BLOCK_PLANKS: return BlockPlanksHandler; case E_BLOCK_POTATOES: return BlockPotatoesHandler; case E_BLOCK_POWERED_RAIL: return BlockPoweredRailHandler; case E_BLOCK_PRISMARINE_BLOCK: return BlockPrismarineBlockHandler; case E_BLOCK_PUMPKIN: return BlockPumpkinHandler; case E_BLOCK_PUMPKIN_STEM: return BlockPumpkinStemHandler; case E_BLOCK_PURPLE_GLAZED_TERRACOTTA: return BlockPurpleGlazedTerracottaHandler; case E_BLOCK_PURPLE_SHULKER_BOX: return BlockPurpleShulkerBoxHandler; case E_BLOCK_PURPUR_BLOCK: return BlockPurpurBlockHandler; case E_BLOCK_PURPUR_DOUBLE_SLAB: return BlockPurpurDoubleSlabHandler; case E_BLOCK_PURPUR_PILLAR: return BlockPurpurPillarHandler; case E_BLOCK_PURPUR_SLAB: return BlockPurpurSlabHandler; case E_BLOCK_PURPUR_STAIRS: return BlockPurpurStairsHandler; case E_BLOCK_QUARTZ_BLOCK: return BlockQuartzBlockHandler; case E_BLOCK_QUARTZ_STAIRS: return BlockQuartzStairsHandler; case E_BLOCK_RAIL: return BlockRailHandler; case E_BLOCK_REDSTONE_LAMP_OFF: return BlockRedstoneLampHandler; case E_BLOCK_REDSTONE_LAMP_ON: return BlockRedstoneLampHandler; case E_BLOCK_REDSTONE_ORE: return BlockRedstoneOreHandler; case E_BLOCK_REDSTONE_ORE_GLOWING: return BlockRedstoneOreGlowingHandler; case E_BLOCK_REDSTONE_REPEATER_OFF: return BlockRedstoneRepeaterOffHandler; case E_BLOCK_REDSTONE_REPEATER_ON: return BlockRedstoneRepeaterOnHandler; case E_BLOCK_REDSTONE_TORCH_OFF: return BlockRedstoneTorchOffHandler; case E_BLOCK_REDSTONE_TORCH_ON: return BlockRedstoneTorchOnHandler; case E_BLOCK_REDSTONE_WIRE: return BlockRedstoneWireHandler; case E_BLOCK_RED_GLAZED_TERRACOTTA: return BlockRedGlazedTerracottaHandler; case E_BLOCK_RED_MUSHROOM: return BlockRedMushroomHandler; case E_BLOCK_RED_NETHER_BRICK: return BlockRedNetherBricksHandler; case E_BLOCK_RED_ROSE: return BlockRedRoseHandler; case E_BLOCK_RED_SANDSTONE: return BlockRedSandstoneHandler; case E_BLOCK_RED_SANDSTONE_SLAB: return BlockRedSandstoneSlabHandler; case E_BLOCK_RED_SANDSTONE_STAIRS: return BlockRedSandstoneStairsHandler; case E_BLOCK_RED_SHULKER_BOX: return BlockRedShulkerBoxHandler; case E_BLOCK_REPEATING_COMMAND_BLOCK: return BlockRepeatingCommandBlockHandler; case E_BLOCK_SAND: return BlockSandHandler; case E_BLOCK_SANDSTONE: return BlockSandstoneHandler; case E_BLOCK_SANDSTONE_STAIRS: return BlockSandstoneStairsHandler; case E_BLOCK_SAPLING: return BlockSaplingHandler; case E_BLOCK_SEA_LANTERN: return BlockSeaLanternHandler; case E_BLOCK_SIGN_POST: return BlockSignPostHandler; case E_BLOCK_SILVERFISH_EGG: return BlockInfestedBlockHandler; case E_BLOCK_SLIME_BLOCK: return BlockSlimeBlockHandler; case E_BLOCK_SNOW: return BlockSnowHandler; case E_BLOCK_SNOW_BLOCK: return BlockSnowBlockHandler; case E_BLOCK_SOULSAND: return BlockSoulSandHandler; case E_BLOCK_SPONGE: return BlockSpongeHandler; case E_BLOCK_SPRUCE_DOOR: return BlockSpruceDoorHandler; case E_BLOCK_SPRUCE_FENCE: return BlockSpruceFenceHandler; case E_BLOCK_SPRUCE_FENCE_GATE: return BlockSpruceFenceGateHandler; case E_BLOCK_SPRUCE_WOOD_STAIRS: return BlockSpruceWoodStairsHandler; case E_BLOCK_STAINED_CLAY: return BlockStainedClayHandler; case E_BLOCK_STAINED_GLASS: return BlockStainedGlassHandler; case E_BLOCK_STAINED_GLASS_PANE: return BlockStainedGlassPaneHandler; case E_BLOCK_STANDING_BANNER: return BlockStandingBannerHandler; case E_BLOCK_STATIONARY_LAVA: return BlockStationaryLavaHandler; case E_BLOCK_STATIONARY_WATER: return BlockStationaryWaterHandler; case E_BLOCK_STICKY_PISTON: return BlockStickyPistonHandler; case E_BLOCK_STONE: return BlockStoneHandler; case E_BLOCK_STONE_BRICKS: return BlockStoneBricksHandler; case E_BLOCK_STONE_BRICK_STAIRS: return BlockStoneBrickStairsHandler; case E_BLOCK_STONE_BUTTON: return BlockStoneButtonHandler; case E_BLOCK_STONE_PRESSURE_PLATE: return BlockStonePressurePlateHandler; case E_BLOCK_STONE_SLAB: return BlockStoneSlabHandler; case E_BLOCK_STRUCTURE_BLOCK: return BlockStructureBlockHandler; case E_BLOCK_STRUCTURE_VOID: return BlockStructureVoidHandler; case E_BLOCK_SUGARCANE: return BlockSugarCaneHandler; case E_BLOCK_TALL_GRASS: return BlockTallGrassHandler; case E_BLOCK_TNT: return BlockTNTHandler; case E_BLOCK_TORCH: return BlockTorchHandler; case E_BLOCK_TRAPDOOR: return BlockTrapdoorHandler; case E_BLOCK_TRAPPED_CHEST: return BlockTrappedChestHandler; case E_BLOCK_TRIPWIRE: return BlockTripwireHandler; case E_BLOCK_TRIPWIRE_HOOK: return BlockTripwireHookHandler; case E_BLOCK_VINES: return BlockVinesHandler; case E_BLOCK_WALLSIGN: return BlockWallsignHandler; case E_BLOCK_WALL_BANNER: return BlockWallBannerHandler; case E_BLOCK_WATER: return BlockWaterHandler; case E_BLOCK_WHITE_GLAZED_TERRACOTTA: return BlockWhiteGlazedTerracottaHandler; case E_BLOCK_WHITE_SHULKER_BOX: return BlockWhiteShulkerBoxHandler; case E_BLOCK_WOODEN_BUTTON: return BlockWoodenButtonHandler; case E_BLOCK_WOODEN_PRESSURE_PLATE: return BlockWoodenPressurePlateHandler; case E_BLOCK_WOODEN_SLAB: return BlockWoodenSlabHandler; case E_BLOCK_WOOL: return BlockWoolHandler; case E_BLOCK_WORKBENCH: return BlockWorkbenchHandler; case E_BLOCK_YELLOW_FLOWER: return BlockYellowFlowerHandler; case E_BLOCK_YELLOW_GLAZED_TERRACOTTA: return BlockYellowGlazedTerracottaHandler; case E_BLOCK_YELLOW_SHULKER_BOX: return BlockYellowShulkerBoxHandler; // TODO: these will be removed in 1.13+ migration case E_BLOCK_NUMBER_OF_TYPES: case E_BLOCK_UNFINISHED: return BlockAirHandler; } UNREACHABLE("Getting handler for unexpected block type"); }