#pragma once #include "BlockHandler.h" #include "BlockSlab.h" #include "../Chunk.h" #include "BlockStairs.h" class cBlockPressurePlateHandler final : public cClearMetaOnDrop { using Super = cClearMetaOnDrop; public: using Super::Super; private: virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { const auto PosBelow = a_Position.addedY(-1); if (!cChunkDef::IsValidHeight(PosBelow)) { return false; } BLOCKTYPE Block; NIBBLETYPE BlockMeta; a_Chunk.GetBlockTypeMeta(PosBelow, Block, BlockMeta); // upside down slabs if (cBlockSlabHandler::IsAnySlabType(Block)) { return BlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN; } // upside down stairs if (cBlockStairsHandler::IsAnyStairType(Block)) { return BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN; } switch (Block) { case E_BLOCK_ACACIA_FENCE: case E_BLOCK_BIRCH_FENCE: case E_BLOCK_DARK_OAK_FENCE: case E_BLOCK_FENCE: case E_BLOCK_HOPPER: case E_BLOCK_JUNGLE_FENCE: case E_BLOCK_NETHER_BRICK_FENCE: case E_BLOCK_SPRUCE_FENCE: { return true; } default: { return !cBlockInfo::IsTransparent(Block); } } } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_STONE_PRESSURE_PLATE: return 11; case E_BLOCK_WOODEN_PRESSURE_PLATE: return 13; case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return 6; case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return 30; default: { ASSERT(!"Unhandled blocktype in pressure plate handler!"); return 0; } } } } ;