// CommandOutput.h // Declares various classes that process command output #pragma once /** Interface for a callback that receives command output The Out() function is called for any output the command has produced. Descendants override that function to provide specific processing of the output. */ class cCommandOutputCallback { public: virtual ~cCommandOutputCallback() {} // Force a virtual destructor in subclasses /** Called when the command wants to output anything; may be called multiple times */ virtual void Out(const AString & a_Text) = 0; /** Outputs the specified text, plus a newline. */ void OutLn(const AString & aText) { Out(aText); Out("\n"); } /** Called when the command processing has been finished */ virtual void Finished() {} }; /** Class that discards all command output */ class cNullCommandOutputCallback : public cCommandOutputCallback { // cCommandOutputCallback overrides: virtual void Out(const AString & a_Text) override { // Do nothing UNUSED(a_Text); } }; /** Accumulates all command output into a string. */ class cStringAccumCommandOutputCallback : public cCommandOutputCallback { using Super = cCommandOutputCallback; public: // cCommandOutputCallback overrides: virtual void Out(const AString & a_Text) override; virtual void Finished() override {} /** Returns the accumulated command output in a string. */ const AString & GetAccum() const { return m_Accum; } protected: /** Output is stored here until the command finishes processing */ AString m_Accum; }; /** Sends all command output to a log, line by line, when the command finishes processing */ class cLogCommandOutputCallback : public cStringAccumCommandOutputCallback { public: // cStringAccumCommandOutputCallback overrides: virtual void Finished() override; }; /** Sends all command output to a log, line by line; deletes self when command finishes processing */ class cLogCommandDeleteSelfOutputCallback : public cLogCommandOutputCallback { using Super = cLogCommandOutputCallback; virtual void Finished() override { Super::Finished(); delete this; } };