#pragma once #include "ItemHandler.h" #include "Blocks/BlockAnvil.h" class cItemAnvilHandler final : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: virtual bool CommitPlacement( cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition ) const override { return a_Player.PlaceBlock( a_PlacePosition, static_cast(a_HeldItem.m_ItemType), cBlockAnvilHandler::YawToMetaData(a_Player.GetYaw()) | static_cast(a_HeldItem.m_ItemDamage << 2) ); } };