// ItemMinecart.h // Declares the various minecart ItemHandlers #pragma once #include "../Entities/Minecart.h" class cItemMinecartHandler : public cItemHandler { typedef cItemHandler super; public: cItemMinecartHandler(int a_ItemType) : super(a_ItemType) { } virtual bool OnItemUse( cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace ) override { if (a_BlockFace < 0) { return false; } // Check that there's rail in there: BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); switch (Block) { case E_BLOCK_MINECART_TRACKS: case E_BLOCK_POWERED_RAIL: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_ACTIVATOR_RAIL: { // These are allowed break; } default: { LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str()); return false; } } double x = static_cast(a_BlockX) + 0.5; double y = static_cast(a_BlockY) + 0.5; double z = static_cast(a_BlockZ) + 0.5; a_World->SpawnMinecart(x, y, z, m_ItemType); if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } } ;