// ItemThrowable.h // Declares the itemhandlers for throwable items: eggs, snowballs and ender pearls #pragma once class cItemThrowableHandler : public cItemHandler { typedef cItemHandler super; public: cItemThrowableHandler(int a_ItemType, cProjectileEntity::eKind a_ProjectileKind, double a_SpeedCoeff) : super(a_ItemType), m_ProjectileKind(a_ProjectileKind), m_SpeedCoeff(a_SpeedCoeff) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) /*override*/ { Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; // Play sound cFastRandom Random; a_World->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f)); if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0) { return false; } if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } protected: cProjectileEntity::eKind m_ProjectileKind; double m_SpeedCoeff; } ; class cItemEggHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemEggHandler(void) : super(E_ITEM_EGG, cProjectileEntity::pkEgg, 30) { } } ; class cItemSnowballHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemSnowballHandler(void) : super(E_ITEM_SNOWBALL, cProjectileEntity::pkSnowball, 30) { } } ; class cItemEnderPearlHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemEnderPearlHandler(void) : super(E_ITEM_ENDER_PEARL, cProjectileEntity::pkEnderPearl, 30) { } } ; class cItemBottleOEnchantingHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemBottleOEnchantingHandler(void) : super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 10) { } }; class cItemFireworkHandler : public cItemThrowableHandler { typedef cItemThrowableHandler super; public: cItemFireworkHandler(void) : super(E_ITEM_FIREWORK_ROCKET, cProjectileEntity::pkFirework, 0) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) /*override*/ { if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { return false; } if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) < 0) { return false; } if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } return true; } };