#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawner.h" #include "BlockInfo.h" #include "Mobs/IncludeAllMonsters.h" #include "World.h" cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily, const std::set& a_AllowedTypes) : m_MonsterFamily(a_MonsterFamily), m_NewPack(true), m_MobType(mtInvalidType) { for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); ++itr) { if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } } } bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) { // Packs of non-water mobs can only be centered on an air block // Packs of water mobs can only be centered on a water block if (m_MonsterFamily == cMonster::mfWater) { return IsBlockWater(a_BlockType); } else { return a_BlockType == E_BLOCK_AIR; } } eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { std::vector AllowedMobs; for (eMonsterType MobType : GetAllowedMobTypes(a_Biome)) { auto itr = m_AllowedTypes.find(MobType); if (itr != m_AllowedTypes.end()) { AllowedMobs.push_back(MobType); } } // Pick a random mob from the options: if (AllowedMobs.empty()) { return mtInvalidType; } return AllowedMobs[GetRandomProvider().RandInt(AllowedMobs.size() - 1)]; } bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, Vector3i a_RelPos, eMonsterType a_MobType, EMCSBiome a_Biome) { if (a_Chunk == nullptr) { return false; } if ((a_RelPos.y >= cChunkDef::Height - 1) || (a_RelPos.y <= 0)) { return false; } if (cChunkDef::IsValidHeight(a_RelPos.y - 1) && (a_Chunk->GetBlock(a_RelPos.addedY(-1)) == E_BLOCK_BEDROCK)) { return false; // Make sure mobs do not spawn on bedrock. } auto & random = GetRandomProvider(); auto targetBlock = a_Chunk->GetBlock(a_RelPos); // If too close to any player, don't spawn anything auto absPos = a_Chunk->RelativeToAbsolute(a_RelPos); static const double rangeLimit = 24; if (a_Chunk->GetWorld()->DoWithNearestPlayer(absPos, rangeLimit, [](cPlayer & a_Player) -> bool { return true; }) ) { return false; } auto blockLight = a_Chunk->GetBlockLight(a_RelPos); auto skyLight = a_Chunk->GetSkyLight(a_RelPos); auto blockAbove = a_Chunk->GetBlock(a_RelPos.addedY(1)); auto blockBelow = a_Chunk->GetBlock(a_RelPos.addedY(-1)); skyLight = a_Chunk->GetTimeAlteredLight(skyLight); switch (a_MobType) { case mtBat: { return ( (a_RelPos.y <= 63) && (blockLight <= 4) && (skyLight <= 4) && (targetBlock == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockAbove)) ); } case mtBlaze: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockBelow)) && (random.RandBool()) ); } case mtCaveSpider: { return ( (targetBlock == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockBelow)) && (skyLight <= 7) && (blockLight <= 7) && (random.RandBool()) ); } case mtChicken: case mtCow: case mtPig: case mtHorse: case mtRabbit: case mtSheep: { return ( (!cBlockInfo::IsTransparent(targetBlock)) && (!cBlockInfo::IsTransparent(blockAbove)) && (blockBelow == E_BLOCK_GRASS) && (skyLight >= 9) ); } case mtCreeper: case mtSkeleton: case mtZombie: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockBelow)) && (skyLight <= 7) && (blockLight <= 7) && (random.RandBool()) ); } case mtEnderman: { if (a_RelPos.y < 250) { auto blockTop = a_Chunk->GetBlock(a_RelPos.addedY(2)); if (blockTop == E_BLOCK_AIR) { blockTop = a_Chunk->GetBlock(a_RelPos.addedY(3)); return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (blockTop == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockBelow)) && (skyLight <= 7) && (blockLight <= 7) ); } } break; } case mtGhast: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (random.RandBool(0.01)) ); } case mtGuardian: { return ( IsBlockWater(targetBlock) && IsBlockWater(blockBelow) && (a_RelPos.y >= 45) && (a_RelPos.y <= 62) ); } case mtMagmaCube: case mtSlime: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockBelow)) && ( (a_RelPos.y <= 40) || (a_Biome == biSwampland) ) ); } case mtMooshroom: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (blockBelow == E_BLOCK_MYCELIUM) && ( (a_Biome == biMushroomShore) || (a_Biome == biMushroomIsland) ) ); } case mtOcelot: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && ( (blockBelow == E_BLOCK_GRASS) || (blockBelow == E_BLOCK_LEAVES) || (blockBelow == E_BLOCK_NEW_LEAVES) ) && (a_RelPos.y >= 62) && (random.RandBool(2.0 / 3.0)) ); } case mtSpider: { bool canSpawn = true; bool hasFloor = false; for (int x = 0; x < 2; ++x) { for (int z = 0; z < 2; ++z) { canSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelPos.addedXZ(x, z), targetBlock); canSpawn = canSpawn && (targetBlock == E_BLOCK_AIR); if (!canSpawn) { return false; } hasFloor = ( hasFloor || ( a_Chunk->UnboundedRelGetBlockType(a_RelPos + Vector3i(x, -1, z), targetBlock) && !cBlockInfo::IsTransparent(targetBlock) ) ); } } return canSpawn && hasFloor && (skyLight <= 7) && (blockLight <= 7); } case mtSquid: { return ( IsBlockWater(targetBlock) && (a_RelPos.y >= 45) && (a_RelPos.y <= 62) ); } case mtWitherSkeleton: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockBelow)) && (skyLight <= 7) && (blockLight <= 7) && (random.RandBool(0.6)) ); } case mtWolf: { return ( (targetBlock == E_BLOCK_GRASS) && (blockAbove == E_BLOCK_AIR) && ( (a_Biome == biColdTaiga) || (a_Biome == biColdTaigaHills) || (a_Biome == biColdTaigaM) || (a_Biome == biForest) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills) || (a_Biome == biTaigaM) || (a_Biome == biMegaTaiga) || (a_Biome == biMegaTaigaHills) ) ); } case mtZombiePigman: { return ( (targetBlock == E_BLOCK_AIR) && (blockAbove == E_BLOCK_AIR) && (!cBlockInfo::IsTransparent(blockBelow)) ); } default: { LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); return false; } } return false; } std::set cMobSpawner::GetAllowedMobTypes(EMCSBiome a_Biome) { std::set ListOfSpawnables; // Check biomes first to get a list of animals switch (a_Biome) { // Mooshroom only - no other mobs on mushroom islands case biMushroomIsland: case biMushroomShore: { ListOfSpawnables.insert(mtMooshroom); return ListOfSpawnables; } // Add Squid in ocean and river biomes case biOcean: case biFrozenOcean: case biFrozenRiver: case biRiver: case biDeepOcean: { ListOfSpawnables.insert(mtGuardian); break; } // Add ocelots in jungle biomes case biJungle: case biJungleHills: case biJungleEdge: case biJungleM: case biJungleEdgeM: { ListOfSpawnables.insert(mtOcelot); break; } // Add horses in plains-like biomes case biPlains: case biSunflowerPlains: case biSavanna: case biSavannaPlateau: case biSavannaM: case biSavannaPlateauM: { ListOfSpawnables.insert(mtHorse); break; } // Add wolves in forest biomes case biForest: { ListOfSpawnables.insert(mtWolf); break; } // Add wolves and rabbits in all taiga biomes case biColdTaiga: case biColdTaigaM: case biColdTaigaHills: case biTaiga: case biTaigaHills: case biTaigaM: case biMegaTaiga: case biMegaTaigaHills: { ListOfSpawnables.insert(mtWolf); ListOfSpawnables.insert(mtRabbit); break; } // Add rabbits in desert and flower forest biomes case biDesert: case biDesertHills: case biDesertM: case biFlowerForest: { ListOfSpawnables.insert(mtRabbit); break; } // Nothing special about this biome default: { break; } } // Overworld if ( (a_Biome != biDesertHills) && (a_Biome != biDesert) && (a_Biome != biDesertM) && (a_Biome != biBeach) && (a_Biome != biOcean) && (a_Biome != biDeepOcean)) { ListOfSpawnables.insert(mtSheep); ListOfSpawnables.insert(mtPig); ListOfSpawnables.insert(mtCow); ListOfSpawnables.insert(mtChicken); ListOfSpawnables.insert(mtEnderman); ListOfSpawnables.insert(mtSlime); } ListOfSpawnables.insert(mtBat); ListOfSpawnables.insert(mtSpider); ListOfSpawnables.insert(mtZombie); ListOfSpawnables.insert(mtSkeleton); ListOfSpawnables.insert(mtCreeper); ListOfSpawnables.insert(mtSquid); // Nether ListOfSpawnables.insert(mtBlaze); ListOfSpawnables.insert(mtGhast); ListOfSpawnables.insert(mtMagmaCube); ListOfSpawnables.insert(mtWitherSkeleton); ListOfSpawnables.insert(mtZombiePigman); return ListOfSpawnables; } cMonster * cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, Vector3i a_RelPos, EMCSBiome a_Biome, int & a_MaxPackSize) { if (m_NewPack) { m_MobType = ChooseMobType(a_Biome); if (m_MobType == mtInvalidType) { return nullptr; } if (m_MobType == mtWitherSkeleton) { a_MaxPackSize = 5; } else if (m_MobType == mtWolf) { a_MaxPackSize = 8; } else if (m_MobType == mtGhast) { a_MaxPackSize = 1; } m_NewPack = false; } // Make sure we are looking at the right chunk to spawn in a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelPos); if ((m_AllowedTypes.find(m_MobType) != m_AllowedTypes.end()) && CanSpawnHere(a_Chunk, a_RelPos, m_MobType, a_Biome)) { auto newMob = cMonster::NewMonsterFromType(m_MobType); auto NewMobPtr = newMob.get(); if (newMob) { m_Spawned.push_back(std::move(newMob)); } return NewMobPtr; } return nullptr; } void cMobSpawner::NewPack() { m_NewPack = true; } bool cMobSpawner::CanSpawnAnything(void) { return !m_AllowedTypes.empty(); }