#pragma once #include "Monster.h" #include "Behaviors/BehaviorAttackerRanged.h" #include "Behaviors/BehaviorDoNothing.h" #include "Behaviors/BehaviorAggressive.h" class cBlaze : public cMonster { typedef cMonster super; public: cBlaze(void); CLASS_PROTODEF(cBlaze) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; private: // tick behaviors cBehaviorAttackerRanged m_BehaviorAttackerRanged; cBehaviorDoNothing m_BehaviorDoNothing; // other behaviors cBehaviorAggressive m_BehaviorAggressive; } ;