#pragma once #include "Monster.h" #include "Behaviors/BehaviorDoNothing.h" class cEnderDragon : public cMonster { typedef cMonster super; public: cEnderDragon(void); CLASS_PROTODEF(cEnderDragon) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; private: cBehaviorDoNothing m_BehaviorDoNothing; } ;