#pragma once #include "AggressiveMonster.h" class cGuardian : public cAggressiveMonster { using Super = cAggressiveMonster; public: cGuardian(); virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; CLASS_PROTODEF(cGuardian) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; // Guardians do not drown (or float) virtual void HandleAir(void) override {} virtual void SetSwimState(cChunk & a_Chunk) override {} };