#pragma once #include "Monster.h" #include "Behaviors/BehaviorAttackerMelee.h" #include "Behaviors/BehaviorWanderer.h" #include "Behaviors/BehaviorAggressive.h" #include "Behaviors/BehaviorDayLightBurner.h" class cSpider : public cMonster { typedef cMonster super; public: cSpider(void); CLASS_PROTODEF(cSpider) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; private: // tick behaviors cBehaviorAttackerMelee m_BehaviorAttackerMelee; cBehaviorWanderer m_BehaviorWanderer; // other behaviors cBehaviorAggressive m_BehaviorAggressive; } ;