#pragma once #include "AggressiveMonster.h" class cWitch : public cAggressiveMonster { using Super = cAggressiveMonster; public: cWitch(); CLASS_PROTODEF(cWitch) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; bool IsAngry(void) const { return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); } };