#pragma once #include "AggressiveMonster.h" class cWitherSkeleton : public cAggressiveMonster { using Super = cAggressiveMonster; public: cWitherSkeleton(); CLASS_PROTODEF(cWitherSkeleton) private: virtual bool Attack(std::chrono::milliseconds a_Dt) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool IsNetherNative(void) override { return true; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; };