#include "Globals.h" #include "ChunkDataSerializer.h" #include "Protocol_1_8.h" #include "Protocol_1_9.h" #include "../ClientHandle.h" #include "../WorldStorage/FastNBT.h" #include "Palettes/Upgrade.h" #include "Palettes/Palette_1_13.h" #include "Palettes/Palette_1_13_1.h" #include "Palettes/Palette_1_14.h" namespace { std::pair GetSectionBitmask(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData) { size_t Present = 0; UInt16 Mask = 0; ChunkDef_ForEachSection(a_BlockData, a_LightData, { Present++; Mask |= (1 << Y); }); return {Mask, Present}; } auto PaletteLegacy(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_Meta) { return (a_BlockType << 4) | a_Meta; } auto Palette393(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_Meta) { return Palette_1_13::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta)); } auto Palette401(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_Meta) { return Palette_1_13_1::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta)); } auto Palette477(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_Meta) { return Palette_1_14::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta)); } } // namespace //////////////////////////////////////////////////////////////////////////////// // cChunkDataSerializer: cChunkDataSerializer::cChunkDataSerializer(const eDimension a_Dimension) : m_Packet(512 KiB), m_Dimension(a_Dimension) { } void cChunkDataSerializer::SendToClients( const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, const ClientHandles & a_SendTo ) { for (const auto & Client : a_SendTo) { switch (static_cast(Client->GetProtocolVersion())) { case cProtocol::Version::v1_8_0: { Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v47); continue; } case cProtocol::Version::v1_9_0: case cProtocol::Version::v1_9_1: case cProtocol::Version::v1_9_2: { Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v107); continue; } case cProtocol::Version::v1_9_4: case cProtocol::Version::v1_10_0: case cProtocol::Version::v1_11_0: case cProtocol::Version::v1_11_1: case cProtocol::Version::v1_12: case cProtocol::Version::v1_12_1: case cProtocol::Version::v1_12_2: { Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v110); continue; } case cProtocol::Version::v1_13: { Serialize( Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v393 ); // This version didn't last very long xD continue; } case cProtocol::Version::v1_13_1: case cProtocol::Version::v1_13_2: { Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v401); continue; } case cProtocol::Version::v1_14: case cProtocol::Version::v1_14_1: case cProtocol::Version::v1_14_2: case cProtocol::Version::v1_14_3: case cProtocol::Version::v1_14_4: { Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v477); continue; } } UNREACHABLE("Unknown chunk data serialization version"); } // Our cache is only persistent during the function call: for (auto & Cache : m_Cache) { Cache.Engaged = false; } } inline void cChunkDataSerializer::Serialize( const ClientHandles::value_type & a_Client, const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, const CacheVersion a_CacheVersion ) { auto & Cache = m_Cache[static_cast(a_CacheVersion)]; if (Cache.Engaged) { // Success! We've done it already, just re-use: a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Cache.ToSend); return; } switch (a_CacheVersion) { case CacheVersion::v47: { Serialize47(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap); break; } case CacheVersion::v107: { Serialize107(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap); break; } case CacheVersion::v110: { Serialize110(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap); break; } case CacheVersion::v393: { Serialize393<&Palette393>(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap); break; } case CacheVersion::v401: { Serialize393<&Palette401>(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap); break; } case CacheVersion::v477: { Serialize477(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap); break; } } CompressPacketInto(Cache); ASSERT(Cache.Engaged); // Cache must be populated now a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Cache.ToSend); } inline void cChunkDataSerializer::Serialize47( const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap ) { // This function returns the fully compressed packet (including packet size), not the raw packet! const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData); // Create the packet: m_Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet) m_Packet.WriteBEInt32(a_ChunkX); m_Packet.WriteBEInt32(a_ChunkZ); m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag // Minecraft 1.8 does not like completely empty packets // Send one completely empty chunk section if this is the case m_Packet.WriteBEUInt16(Bitmask.first ? Bitmask.first : 1); // Write the chunk size: // Account for the single empty section if sending an empty chunk const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width; const size_t ChunkSize = ((Bitmask.second ? Bitmask.second : 1) * (ChunkBlockData::SectionBlockCount * 2 + ChunkLightData::SectionLightCount * 2) + // Blocks and lighting BiomeDataSize // Biome data ); m_Packet.WriteVarInt32(static_cast(ChunkSize)); // Chunk written as seperate arrays of (blocktype + meta), blocklight and skylight // each array stores all present sections of the same kind packed together // Write the block types to the packet: ChunkDef_ForEachSection(a_BlockData, a_LightData, { const bool BlocksExist = Blocks != nullptr; const bool MetasExist = Metas != nullptr; for (size_t BlockIdx = 0; BlockIdx != ChunkBlockData::SectionBlockCount; ++BlockIdx) { BLOCKTYPE BlockType = BlocksExist ? (*Blocks)[BlockIdx] : 0; NIBBLETYPE BlockMeta = MetasExist ? cChunkDef::ExpandNibble(Metas->data(), BlockIdx) : 0; m_Packet.WriteBEUInt8(static_cast(BlockType << 4) | BlockMeta); m_Packet.WriteBEUInt8(static_cast(BlockType >> 4)); } }); // Write the block lights: ChunkDef_ForEachSection(a_BlockData, a_LightData, { if (BlockLights == nullptr) { m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultBlockLightValue); } else { m_Packet.WriteBuf(BlockLights->data(), BlockLights->size()); } }); // Write the sky lights: ChunkDef_ForEachSection(a_BlockData, a_LightData, { if (SkyLights == nullptr) { m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue); } else { m_Packet.WriteBuf(SkyLights->data(), SkyLights->size()); } }); // Serialize a single empty section if sending an empty chunk if (!Bitmask.first) { // Block data (all air) for (size_t i = 0; i < ChunkBlockData::SectionBlockCount * 2; i++) { m_Packet.WriteBEUInt8(0); } // Light data (XXX: sky light is not sent if in the nether) m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue); m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue); } // Write the biome data: m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize); } inline void cChunkDataSerializer::Serialize107( const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap ) { // This function returns the fully compressed packet (including packet size), not the raw packet! // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326 static constexpr UInt8 BitsPerEntry = 13; static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData); // Create the packet: m_Packet.WriteVarInt32(0x20); // Packet id (Chunk Data packet) m_Packet.WriteBEInt32(a_ChunkX); m_Packet.WriteBEInt32(a_ChunkZ); m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag m_Packet.WriteVarInt32(Bitmask.first); size_t ChunkSectionSize = (1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0 1 + // Palette length 2 + // Data array length VarInt - 2 bytes for the current value ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs ChunkLightData::SectionLightCount // Block light ); if (m_Dimension == dimOverworld) { // Sky light is only sent in the overworld. ChunkSectionSize += ChunkLightData::SectionLightCount; } const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; const size_t ChunkSize = (ChunkSectionSize * Bitmask.second + BiomeDataSize); // Write the chunk size: m_Packet.WriteVarInt32(static_cast(ChunkSize)); // Write each chunk section... ChunkDef_ForEachSection(a_BlockData, a_LightData, { m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteVarInt32(0); // Palette length is 0 m_Packet.WriteVarInt32(static_cast(ChunkSectionDataArraySize)); WriteBlockSectionSeamless<&PaletteLegacy>(Blocks, Metas, BitsPerEntry); WriteLightSectionGrouped(BlockLights, SkyLights); }); // Write the biome data m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize); } inline void cChunkDataSerializer::Serialize110( const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap ) { // This function returns the fully compressed packet (including packet size), not the raw packet! // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326 static constexpr UInt8 BitsPerEntry = 13; static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData); // Create the packet: m_Packet.WriteVarInt32(0x20); // Packet id (Chunk Data packet) m_Packet.WriteBEInt32(a_ChunkX); m_Packet.WriteBEInt32(a_ChunkZ); m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag m_Packet.WriteVarInt32(Bitmask.first); size_t ChunkSectionSize = (1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0 1 + // Palette length 2 + // Data array length VarInt - 2 bytes for the current value ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs ChunkLightData::SectionLightCount // Block light ); if (m_Dimension == dimOverworld) { // Sky light is only sent in the overworld. ChunkSectionSize += ChunkLightData::SectionLightCount; } const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; const size_t ChunkSize = (ChunkSectionSize * Bitmask.second + BiomeDataSize); // Write the chunk size: m_Packet.WriteVarInt32(static_cast(ChunkSize)); // Write each chunk section... ChunkDef_ForEachSection(a_BlockData, a_LightData, { m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteVarInt32(0); // Palette length is 0 m_Packet.WriteVarInt32(static_cast(ChunkSectionDataArraySize)); WriteBlockSectionSeamless<&PaletteLegacy>(Blocks, Metas, BitsPerEntry); WriteLightSectionGrouped(BlockLights, SkyLights); }); // Write the biome data m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize); // Identify 1.9.4's tile entity list as empty m_Packet.WriteBEUInt8(0); } template inline void cChunkDataSerializer::Serialize393( const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap ) { // This function returns the fully compressed packet (including packet size), not the raw packet! // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326 static constexpr UInt8 BitsPerEntry = 14; static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData); // Create the packet: m_Packet.WriteVarInt32(0x22); // Packet id (Chunk Data packet) m_Packet.WriteBEInt32(a_ChunkX); m_Packet.WriteBEInt32(a_ChunkZ); m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag m_Packet.WriteVarInt32(Bitmask.first); size_t ChunkSectionSize = (1 + // Bits per entry, BEUInt8, 1 byte m_Packet.GetVarIntSize(static_cast(ChunkSectionDataArraySize) ) + // Field containing "size of whole section", VarInt32, variable size ChunkSectionDataArraySize * 8 + // Actual section data, lots of bytes (multiplier 1 long = 8 bytes) ChunkLightData::SectionLightCount // Size of blocklight which is always sent ); if (m_Dimension == dimOverworld) { // Sky light is only sent in the overworld. ChunkSectionSize += ChunkLightData::SectionLightCount; } const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; const size_t ChunkSize = (ChunkSectionSize * Bitmask.second + BiomeDataSize * 4 // Biome data now BE ints ); // Write the chunk size in bytes: m_Packet.WriteVarInt32(static_cast(ChunkSize)); // Write each chunk section... ChunkDef_ForEachSection(a_BlockData, a_LightData, { m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteVarInt32(static_cast(ChunkSectionDataArraySize)); WriteBlockSectionSeamless(Blocks, Metas, BitsPerEntry); WriteLightSectionGrouped(BlockLights, SkyLights); }); // Write the biome data for (size_t i = 0; i != BiomeDataSize; i++) { m_Packet.WriteBEUInt32(static_cast(a_BiomeMap[i])); } // Identify 1.9.4's tile entity list as empty m_Packet.WriteVarInt32(0); } inline void cChunkDataSerializer::Serialize477( const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap ) { // This function returns the fully compressed packet (including packet size), not the raw packet! // Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326 static constexpr UInt8 BitsPerEntry = 14; static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData); // Create the packet: m_Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet) m_Packet.WriteBEInt32(a_ChunkX); m_Packet.WriteBEInt32(a_ChunkZ); m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag m_Packet.WriteVarInt32(Bitmask.first); { cFastNBTWriter Writer; // TODO: client works fine without? // std::array Longz = {}; // Writer.AddLongArray("MOTION_BLOCKING", Longz.data(), Longz.size()); Writer.Finish(); m_Packet.Write(Writer.GetResult().data(), Writer.GetResult().size()); } const size_t ChunkSectionSize = (2 + // Block count, BEInt16, 2 bytes 1 + // Bits per entry, BEUInt8, 1 byte m_Packet.GetVarIntSize(static_cast(ChunkSectionDataArraySize) ) + // Field containing "size of whole section", VarInt32, variable size ChunkSectionDataArraySize * 8 // Actual section data, lots of bytes (multiplier 1 long = 8 bytes) ); const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width; const size_t ChunkSize = (ChunkSectionSize * Bitmask.second + BiomeDataSize * 4 // Biome data now BE ints ); // Write the chunk size in bytes: m_Packet.WriteVarInt32(static_cast(ChunkSize)); // Write each chunk section... ChunkDef_ForEachSection(a_BlockData, a_LightData, { m_Packet.WriteBEInt16(-1); m_Packet.WriteBEUInt8(BitsPerEntry); m_Packet.WriteVarInt32(static_cast(ChunkSectionDataArraySize)); WriteBlockSectionSeamless<&Palette477>(Blocks, Metas, BitsPerEntry); }); // Write the biome data for (size_t i = 0; i != BiomeDataSize; i++) { m_Packet.WriteBEUInt32(a_BiomeMap[i]); } // Identify 1.9.4's tile entity list as empty m_Packet.WriteVarInt32(0); } template inline void cChunkDataSerializer::WriteBlockSectionSeamless( const ChunkBlockData::BlockArray * a_Blocks, const ChunkBlockData::MetaArray * a_Metas, const UInt8 a_BitsPerEntry ) { // https://wiki.vg/Chunk_Format#Data_structure // We shift a UInt64 by a_BitsPerEntry, the latter cannot be too big: ASSERT(a_BitsPerEntry < 64); UInt64 Buffer = 0; // A buffer to compose multiple smaller bitsizes into one 64-bit number unsigned char BitIndex = 0; // The bit-position in Buffer that represents where to write next const bool BlocksExist = a_Blocks != nullptr; const bool MetasExist = a_Metas != nullptr; for (size_t Index = 0; Index != ChunkBlockData::SectionBlockCount; Index++) { const BLOCKTYPE BlockType = BlocksExist ? (*a_Blocks)[Index] : 0; const NIBBLETYPE BlockMeta = MetasExist ? cChunkDef::ExpandNibble(a_Metas->data(), Index) : 0; const auto Value = Palette(BlockType, BlockMeta); // Write as much as possible of Value, starting from BitIndex, into Buffer: Buffer |= static_cast(Value) << BitIndex; // The _signed_ count of bits in Value left to write const auto Remaining = static_cast(a_BitsPerEntry - (64 - BitIndex)); if (Remaining >= 0) { // There were some bits remaining: we've filled the buffer. Flush it: m_Packet.WriteBEUInt64(Buffer); // And write the remaining bits, setting the new BitIndex: Buffer = static_cast(Value >> (a_BitsPerEntry - Remaining)); BitIndex = static_cast(Remaining); } else { // It fit, excellent. BitIndex += a_BitsPerEntry; } } static_assert((ChunkBlockData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array"); ASSERT(BitIndex == 0); ASSERT(Buffer == 0); } inline void cChunkDataSerializer::WriteLightSectionGrouped( const ChunkLightData::LightArray * const a_BlockLights, const ChunkLightData::LightArray * const a_SkyLights ) { // Write lighting: if (a_BlockLights == nullptr) { m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultBlockLightValue); } else { m_Packet.WriteBuf(a_BlockLights->data(), a_BlockLights->size()); } // Skylight is only sent in the overworld; the nether and end do not use it: if (m_Dimension == dimOverworld) { if (a_SkyLights == nullptr) { m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue); } else { m_Packet.WriteBuf(a_SkyLights->data(), a_SkyLights->size()); } } } inline void cChunkDataSerializer::CompressPacketInto(ChunkDataCache & a_Cache) { m_Compressor.ReadFrom(m_Packet); m_Packet.CommitRead(); cProtocol_1_8_0::CompressPacket(m_Compressor, a_Cache.ToSend); a_Cache.Engaged = true; }