#include "Globals.h" #include "BlockEntities/ChestEntity.h" typedef cItemCallback<cChestEntity> cChestCallback; #include "IncrementalRedstoneSimulator.inc" #include "Chunk.h" #include "World.h" #include "Blocks/GetHandlerCompileTimeTemplate.h" #include "Blocks/BlockTorch.h" #include "Blocks/BlockLever.h" #include "Blocks/BlockButton.h" #include "Blocks/BlockTripwireHook.h" #include "Blocks/BlockDoor.h" #include "Blocks/BlockPiston.h" cRedstoneSimulator<cChunk, cWorld> * MakeIncrementalRedstoneSimulator(cWorld & a_World) { return new cIncrementalRedstoneSimulator<cChunk, cWorld, GetHandlerCompileTime, cChestEntity>(a_World); }