#pragma once #include "RedstoneSimulator.h" class cRedstoneNoopSimulator final : public cRedstoneSimulator { using Super = cRedstoneSimulator; public: cRedstoneNoopSimulator(cWorld & a_World) : Super(a_World) { } virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override { UNUSED(a_Dt); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_Chunk); } virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override { UNUSED(a_Block); UNUSED(a_Chunk); } virtual cRedstoneSimulatorChunkData * CreateChunkData() override { return nullptr; } };