// DropSpenserWindow.h // Representing the UI window for the dropper / dispenser block #pragma once #include "Window.h" #include "../BlockEntities/DropSpenserEntity.h" class cDropSpenserWindow : public cWindow { using Super = cWindow; public: cDropSpenserWindow(cDropSpenserEntity * a_DropSpenser); virtual void DistributeStack( cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply ) override; };