// HopperWindow.h // Representing the UI window for the hopper block #pragma once #include "Window.h" class cHopperWindow : public cWindow { using Super = cWindow; public: cHopperWindow(cHopperEntity * a_Hopper); virtual void DistributeStack( cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply ) override; };