// InventoryWindow.h // Representing the UI window for the player inventory #pragma once #include "Window.h" class cInventoryWindow : public cWindow { using Super = cWindow; public: cInventoryWindow(cPlayer & a_Player); virtual void DistributeStack( cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply ) override; /** Loads the given Recipe into the crafting grid */ void LoadRecipe(cPlayer & a_Player, UInt32 a_RecipeId); protected: cPlayer & m_Player; };