blob: 924202f21b5999af0001d149db7eeeea14466886 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
function(enable_bindings_generation)
# Enumerate every Lua-exported class.
# Changes to these files will cause binding regen:
set(BINDING_DEPENDENCIES
Bindings/AllToLua.pkg
Bindings/BindingsProcessor.lua
Bindings/LuaFunctions.h
Bindings/LuaWindow.h
Bindings/Plugin.h
Bindings/PluginLua.h
Bindings/PluginManager.h
BiomeDef.h
BlockArea.h
BlockEntities/BeaconEntity.h
BlockEntities/BedEntity.h
BlockEntities/BlockEntity.h
BlockEntities/BlockEntityWithItems.h
BlockEntities/BrewingstandEntity.h
BlockEntities/ChestEntity.h
BlockEntities/CommandBlockEntity.h
BlockEntities/DispenserEntity.h
BlockEntities/DropSpenserEntity.h
BlockEntities/DropperEntity.h
BlockEntities/FurnaceEntity.h
BlockEntities/HopperEntity.h
BlockEntities/JukeboxEntity.h
BlockEntities/MobSpawnerEntity.h
BlockEntities/NoteEntity.h
BlockEntities/SignEntity.h
BlockEntities/MobHeadEntity.h
BlockEntities/FlowerPotEntity.h
BlockType.h
BlockInfo.h
BoundingBox.h
ChatColor.h
ChunkDef.h
ClientHandle.h
Color.h
CompositeChat.h
CraftingRecipes.h
Cuboid.h
Defines.h
EffectID.h
Enchantments.h
Entities/Boat.h
Entities/ArrowEntity.h
Entities/Entity.h
Entities/ExpOrb.h
Entities/EnderCrystal.h
Entities/EntityEffect.h
Entities/ExpBottleEntity.h
Entities/FallingBlock.h
Entities/FireChargeEntity.h
Entities/FireworkEntity.h
Entities/Floater.h
Entities/GhastFireballEntity.h
Entities/HangingEntity.h
Entities/ItemFrame.h
Entities/LeashKnot.h
Entities/Pawn.h
Entities/Player.h
Entities/Painting.h
Entities/Pickup.h
Entities/ProjectileEntity.h
Entities/SplashPotionEntity.h
Entities/ThrownEggEntity.h
Entities/ThrownEnderPearlEntity.h
Entities/ThrownSnowballEntity.h
Entities/TNTEntity.h
Entities/WitherSkullEntity.h
Generating/ChunkDesc.h
IniFile.h
Inventory.h
Item.h
ItemGrid.h
Map.h
MapManager.h
Mobs/Monster.h
Mobs/MonsterTypes.h
OSSupport/File.h
Protocol/MojangAPI.h
Registries/Statistics.h
Root.h
Scoreboard.h
Server.h
Statistics.h
StringUtils.h
UI/Window.h
UUID.h
Vector3.h
WebAdmin.h
World.h
)
# List all the files that are generated as part of the Bindings build process:
set(BINDING_OUTPUTS
Bindings.cpp
Bindings.h
LuaState_Declaration.inc
LuaState_Implementation.cpp
LuaState_Typedefs.inc
)
# Make the file paths absolute and pointing to the bindings folder:
set(BINDINGS_FOLDER "${PROJECT_SOURCE_DIR}/src/Bindings/")
list(TRANSFORM BINDING_OUTPUTS PREPEND ${BINDINGS_FOLDER})
list(TRANSFORM BINDING_DEPENDENCIES PREPEND "${PROJECT_SOURCE_DIR}/src/")
# Generate the bindings:
add_custom_command(
OUTPUT ${BINDING_OUTPUTS}
COMMAND lua BindingsProcessor.lua
WORKING_DIRECTORY ${BINDINGS_FOLDER}
DEPENDS ${BINDING_DEPENDENCIES}
)
endfunction()
|