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local Carpets = {}
function Initialize( Plugin )
PLUGIN = Plugin
Plugin:SetName( "MagicCarpet" )
Plugin:SetVersion( 2 )
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving)
cPluginManager.AddHook(cPluginManager.HOOK_DISCONNECT, OnDisconnect)
local PluginManager = cPluginManager:Get()
PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet");
LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
return true
end
function OnDisable()
LOG( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." )
for i, Carpet in pairs( Carpets ) do
Carpet:remove()
end
end
function HandleCarpetCommand( Split, Player )
Carpet = Carpets[ Player ]
PluginManager = cPluginManager:Get()
local Core = PluginManager:GetPlugin("Core")
if( Carpet == nil ) then
Carpets[ Player ] = cCarpet:new()
Core:Call("SendMessageSuccess", Player, "You're on a magic carpet!")
Core:Call("SendMessage", Player, "Look straight down to descend. Jump to ascend.")
else
Carpet:remove()
Carpets[ Player ] = nil
Core:Call("SendMessageSuccess", Player, "The carpet vanished!")
end
return true
end
function OnDisconnect( Reason, Player )
local Carpet = Carpets[ Player ]
if( Carpet ~= nil ) then
Carpet:remove()
end
Carpets[ Player ] = nil
end
function OnPlayerMoving(Player)
local Carpet = Carpets[ Player ]
if( Carpet == nil ) then
return
end
if( Player:GetPitch() == 90 ) then
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) )
else
if( Player:GetPosY() < Carpet:getY() ) then
Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ())
end
Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
end
end
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