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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Magmacube.h"
cMagmacube::cMagmacube()
{
m_MobType = 62;
m_SoundHurt = "mob.magmacube.big";
m_SoundDeath = "mob.magmacube.big";
GetMonsterConfig("Magmacube");
}
void cMagmacube::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
}
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