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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveAggressiveMonster.h"
#include "../Player.h"
cPassiveAggressiveMonster::cPassiveAggressiveMonster(void)
{
m_EMPersonality = PASSIVE;
}
void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((m_Target != NULL) && (m_Target->GetEntityType() == cEntity::eEntityType_Player))
{
cPlayer * Player = (cPlayer *) m_Target;
if (Player->GetGameMode() != 1)
{
m_EMState = CHASING;
}
}
}
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