blob: 279aa0fe39ef0947efe44c5bdb7b260bf2bfa890 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Skeleton.h"
cSkeleton::cSkeleton(void)
{
m_MobType = 51;
m_SoundHurt = "mob.skeleton.hurt";
m_SoundDeath = "mob.skeleton.death";
GetMonsterConfig("Skeleton");
}
void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}
|