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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Squid.h"
#include "../Vector3d.h"
cSquid::cSquid()
{
m_MobType = 94;
GetMonsterConfig("Squid");
}
void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
// Drops 0-3 Ink Sacs
AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
}
void cSquid::Tick(float a_Dt)
{
super::Tick(a_Dt);
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
{
SetMetaData(BURNING);
}
}
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