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#pragma once
#include "Block.h"
#include "../cCraftingWindow.h"
#include "../cPlayer.h"
class cBlockWorkbenchHandler : public cBlockHandler
{
public:
cBlockWorkbenchHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override
{
cWindow* Window = new cCraftingWindow(0, true);
a_Player->OpenWindow(Window);
}
virtual bool IsUseable() override
{
return true;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};
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