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#pragma once
#include "cPlugin.h"
#include <sqrat.h>
#include "squirrelbindings/SquirrelObject.h"
class cPlugin_Squirrel : public cPlugin
{
public:
cPlugin_Squirrel(const char* a_PluginName);
~cPlugin_Squirrel();
void OnDisable();
bool Initialize();
void Tick(float a_Dt);
bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
bool OnChat (const char * a_Chat, cPlayer * a_Player ) override;
bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
void OnPlayerSpawn (cPlayer* a_Player ) override;
bool OnPlayerJoin (cPlayer* a_Player ) override;
void OnPlayerMove (cPlayer* a_Player ) override;
void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
bool OnWeatherChanged (cWorld * a_World) override;
bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) override;
bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
protected:
const char * m_PluginName;
cCriticalSection m_CriticalSection;
SquirrelObject *m_Plugin;
};
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