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// BedEntity.cpp

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "BedEntity.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../ClientHandle.h"
#include "../Blocks/BlockBed.h"





cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, short a_Color) :
	Super(a_BlockType, a_BlockMeta, a_Pos, a_World), m_Color(a_Color)
{
	ASSERT(a_BlockType == E_BLOCK_BED);
}





cItems cBedEntity::ConvertToPickups() const
{
	return cItem(E_ITEM_BED, 1, m_Color);
}





void cBedEntity::CopyFrom(const cBlockEntity & a_Src)
{
	Super::CopyFrom(a_Src);
	auto & src = static_cast<const cBedEntity &>(a_Src);
	m_Color = src.m_Color;
}





void cBedEntity::SendTo(cClientHandle & a_Client)
{
	a_Client.SendUpdateBlockEntity(*this);
}





void cBedEntity::SetColor(short a_Color)
{
	m_Color = a_Color;
}