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// DropperEntity.cpp
// Implements the cRtopperEntity class representing a Dropper block entity
#include "Globals.h"
#include "DropperEntity.h"
cDropperEntity::cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
{
ASSERT(a_BlockType == E_BLOCK_DROPPER);
}
void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
DropFromSlot(a_Chunk, a_SlotNum);
}
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