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// JukeboxEntity.cpp
// Implements the cJukeboxEntity class representing a single jukebox in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "JukeboxEntity.h"
#include "../World.h"
#include "../EffectID.h"
#include "json/value.h"
#include "../Entities/Player.h"
cJukeboxEntity::cJukeboxEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_Record(0)
{
ASSERT(a_BlockType == E_BLOCK_JUKEBOX);
}
void cJukeboxEntity::Destroy(void)
{
ASSERT(m_World != nullptr);
m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);
}
cItems cJukeboxEntity::ConvertToPickups() const
{
return IsPlayingRecord() ? cItem(static_cast<short>(m_Record)) : cItems();
}
void cJukeboxEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = static_cast<const cJukeboxEntity &>(a_Src);
m_Record = src.m_Record;
}
bool cJukeboxEntity::UsedBy(cPlayer * a_Player)
{
if (IsPlayingRecord())
{
EjectRecord();
return true;
}
const cItem & HeldItem = a_Player->GetEquippedItem();
if (PlayRecord(HeldItem.m_ItemType))
{
a_Player->GetStatistics().Custom[CustomStatistic::PlayRecord]++;
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
// No state change, continue with block placement:
return false;
}
bool cJukeboxEntity::PlayRecord(int a_Record)
{
if (!IsRecordItem(a_Record))
{
// This isn't a Record Item
return false;
}
if (IsPlayingRecord())
{
// A Record is already in the Jukebox.
EjectRecord();
}
m_Record = a_Record;
m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), m_Record);
m_World->SetBlockMeta(m_Pos, E_META_JUKEBOX_ON);
return true;
}
bool cJukeboxEntity::EjectRecord(void)
{
if (!IsPlayingRecord())
{
// There's no record here
return false;
}
m_World->SpawnItemPickup(m_Pos.addedY(1), cItem(static_cast<short>(m_Record)), 10);
m_World->SetBlockMeta(m_Pos, E_META_JUKEBOX_OFF);
m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);
m_Record = 0;
return true;
}
bool cJukeboxEntity::IsPlayingRecord(void) const
{
return m_Record != 0;
}
int cJukeboxEntity::GetRecord(void)
{
return m_Record;
}
void cJukeboxEntity::SetRecord(int a_Record)
{
m_Record = a_Record;
}
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