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// MobHeadEntity.cpp

// Implements the cMobHeadEntity class representing a single skull / head in the world

#include "Globals.h"
#include "MobHeadEntity.h"
#include "json/json.h"
#include "../Entities/Player.h"
#include "../ClientHandle.h"





cMobHeadEntity::cMobHeadEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) :
	Super(a_BlockType, a_BlockMeta, a_Pos, a_World), m_Type(SKULL_TYPE_SKELETON), m_Rotation(SKULL_ROTATION_NORTH)
{
	ASSERT(a_BlockType == E_BLOCK_HEAD);
}





void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
{
	if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
	{
		m_OwnerName = m_OwnerTexture = m_OwnerTextureSignature = "";
		m_OwnerUUID = cUUID {};
	}
	m_Type = a_Type;
}





void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
{
	m_Rotation = a_Rotation;
}





void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
{
	if (m_Type != SKULL_TYPE_PLAYER)
	{
		return;
	}

	m_OwnerName = a_Owner.GetName();
	m_OwnerUUID = a_Owner.GetUUID();

	const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
	for (auto & Node : Properties)
	{
		if (Node.get("name", "").asString() == "textures")
		{
			m_OwnerTexture = Node.get("value", "").asString();
			m_OwnerTextureSignature = Node.get("signature", "").asString();
			break;
		}
	}
}





void cMobHeadEntity::SetOwner(
	const cUUID & a_OwnerUUID,
	const AString & a_OwnerName,
	const AString & a_OwnerTexture,
	const AString & a_OwnerTextureSignature
)
{
	if (m_Type != SKULL_TYPE_PLAYER)
	{
		return;
	}

	m_OwnerUUID = a_OwnerUUID;
	m_OwnerName = a_OwnerName;
	m_OwnerTexture = a_OwnerTexture;
	m_OwnerTextureSignature = a_OwnerTextureSignature;
}





cItems cMobHeadEntity::ConvertToPickups() const
{
	return cItem(E_ITEM_HEAD, 1, static_cast<short>(m_Type));
}





void cMobHeadEntity::CopyFrom(const cBlockEntity & a_Src)
{
	Super::CopyFrom(a_Src);
	auto & src = static_cast<const cMobHeadEntity &>(a_Src);
	m_OwnerName = src.m_OwnerName;
	m_OwnerTexture = src.m_OwnerTexture;
	m_OwnerTextureSignature = src.m_OwnerTextureSignature;
	m_OwnerUUID = src.m_OwnerUUID;
	m_Rotation = src.m_Rotation;
	m_Type = src.m_Type;
}





void cMobHeadEntity::SendTo(cClientHandle & a_Client)
{
	cWorld * World = a_Client.GetPlayer()->GetWorld();
	a_Client.SendBlockChange(m_Pos, m_BlockType, World->GetBlockMeta(GetPos()));
	a_Client.SendUpdateBlockEntity(*this);
}





bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
{
	UNUSED(a_Player);
	return false;
}