summaryrefslogtreecommitdiffstats
path: root/src/BlockEntities/MobHeadEntity.h
blob: 791caa08d3a3d5d3e2e505854cd8b73bd69f7edb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
// MobHeadEntity.h

// Declares the cMobHeadEntity class representing a single skull / head in the world





#pragma once

#include "BlockEntity.h"
#include "../Defines.h"
#include "../UUID.h"





// tolua_begin

class cMobHeadEntity : public cBlockEntity
{
	// tolua_end

	using Super = cBlockEntity;

  public:  // tolua_export
	/** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
	cMobHeadEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);

	// tolua_begin

	/** Set the type of the mob head */
	void SetType(const eMobHeadType & a_SkullType);

	/** Set the rotation of the mob head */
	void SetRotation(eMobHeadRotation a_Rotation);

	/** Set the player for mob heads with player type */
	void SetOwner(const cPlayer & a_Owner);

	/** Returns the type of the mob head */
	eMobHeadType GetType(void) const { return m_Type; }

	/** Returns the rotation of the mob head */
	eMobHeadRotation GetRotation(void) const { return m_Rotation; }

	/** Returns the player name of the mob head */
	AString GetOwnerName(void) const { return m_OwnerName; }

	/** Returns the texture of the mob head */
	AString GetOwnerTexture(void) const { return m_OwnerTexture; }

	/** Returns the texture signature of the mob head */
	AString GetOwnerTextureSignature(void) const { return m_OwnerTextureSignature; }

	// tolua_end

	/** Sets the player components for the mob heads with player type. */
	void SetOwner(
		const cUUID & a_OwnerUUID,
		const AString & a_OwnerName,
		const AString & a_OwnerTexture,
		const AString & a_OwnerTextureSignature
	);  // Exported in ManualBindings.cpp

	/** Returns the player UUID of the mob head */
	cUUID GetOwnerUUID(void) const { return m_OwnerUUID; }  // Exported in ManualBindings.cpp

  private:
	eMobHeadType m_Type;
	eMobHeadRotation m_Rotation;

	AString m_OwnerName;
	cUUID m_OwnerUUID;
	AString m_OwnerTexture;
	AString m_OwnerTextureSignature;

	// cBlockEntity overrides:
	virtual cItems ConvertToPickups() const override;
	virtual void CopyFrom(const cBlockEntity & a_Src) override;
	virtual void SendTo(cClientHandle & a_Client) override;
	virtual bool UsedBy(cPlayer * a_Player) override;
};  // tolua_export