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// BlockCarpet.h

// Declares the cBlockCarpetHandler class representing the handler for the carpet block




#pragma once

#include "BlockHandler.h"





class cBlockCarpetHandler final : public cBlockHandler
{
	using Super = cBlockHandler;

  public:
	using Super::Super;

  private:
	virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
	{
		return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) != E_BLOCK_AIR);
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		switch (a_Meta)
		{
			case E_META_CARPET_WHITE:      return 14;
			case E_META_CARPET_ORANGE:     return 15;
			case E_META_CARPET_MAGENTA:    return 16;
			case E_META_CARPET_LIGHTBLUE:  return 17;
			case E_META_CARPET_YELLOW:     return 18;
			case E_META_CARPET_LIGHTGREEN: return 19;
			case E_META_CARPET_PINK:       return 20;
			case E_META_CARPET_GRAY:       return 21;
			case E_META_CARPET_LIGHTGRAY:  return 22;
			case E_META_CARPET_CYAN:       return 23;
			case E_META_CARPET_PURPLE:     return 24;
			case E_META_CARPET_BLUE:       return 25;
			case E_META_CARPET_BROWN:      return 26;
			case E_META_CARPET_GREEN:      return 27;
			case E_META_CARPET_RED:        return 28;
			case E_META_CARPET_BLACK:      return 29;
			default:
			{
				ASSERT(!"Unhandled meta in carpet handler!");
				return 0;
			}
		}
	}
};