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#pragma once
#include "../BlockArea.h"
#include "../Entities/Player.h"
#include "Mixins.h"
class cBlockChestHandler final : public cYawRotator<cClearMetaOnDrop<cBlockEntityHandler>, 0x07, 0x03, 0x04, 0x02, 0x05>
{
using Super = cYawRotator<cClearMetaOnDrop<cBlockEntityHandler>, 0x07, 0x03, 0x04, 0x02, 0x05>;
public:
using Super::Super;
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 13;
}
};
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