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path: root/src/Blocks/BlockEnchantingTable.h
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#pragma once

#include "BlockHandler.h"
#include "../Item.h"
#include "../UI/EnchantingWindow.h"
#include "../BlockEntities/EnchantingTableEntity.h"
#include "../Entities/Player.h"





class cBlockEnchantingTableHandler final : public cBlockHandler
{
	using Super = cBlockHandler;

  public:
	using Super::Super;

  private:
	virtual bool OnUse(
		cChunkInterface & a_ChunkInterface,
		cWorldInterface & a_WorldInterface,
		cPlayer & a_Player,
		const Vector3i a_BlockPos,
		eBlockFace a_BlockFace,
		const Vector3i a_CursorPos
	) const override
	{
		AString WindowName = "Enchant";
		a_WorldInterface.DoWithBlockEntityAt(
			a_BlockPos,
			[&WindowName](cBlockEntity & a_Entity)
			{
				ASSERT(a_Entity.GetBlockType() == E_BLOCK_ENCHANTMENT_TABLE);

				const auto & EnchantingTable = static_cast<cEnchantingTableEntity &>(a_Entity);
				const auto & CustomName = EnchantingTable.GetCustomName();
				if (!CustomName.empty())
				{
					WindowName = CustomName;
				}

				return false;
			}
		);

		cWindow * Window = new cEnchantingWindow(a_BlockPos, std::move(WindowName));
		a_Player.OpenWindow(*Window);

		return true;
	}


	virtual bool IsUseable(void) const override { return true; }


	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		// Drops handled by the block entity:
		return {};
	}


	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 29;
	}
};