1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
|
#pragma once
#include "BlockHandler.h"
#include "../BoundingBox.h"
#include "../EffectID.h"
#include "../Entities/LeashKnot.h"
#include "../BoundingBox.h"
#include "../Mobs/PassiveMonster.h"
class cBlockFenceHandler :
public cBlockHandler
{
public:
// These are the min and max coordinates (X and Z) for a straight fence.
// 0.4 and 0.6 are really just guesses, but they seem pretty good.
// (0.4 to 0.6 is a fence that's 0.2 wide, down the center of the block)
const double MIN_COORD = 0.4;
const double MAX_COORD = 0.6;
cBlockFenceHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) override
{
bool XMSolid = cBlockInfo::IsSolid(a_XM);
bool XPSolid = cBlockInfo::IsSolid(a_XP);
bool ZMSolid = cBlockInfo::IsSolid(a_ZM);
bool ZPSolid = cBlockInfo::IsSolid(a_ZP);
double FENCE_HEIGHT = cBlockInfo::GetBlockHeight(m_BlockType);
// Entities can never be in the center
cBoundingBox PlacementBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD);
// For each solid neighbor, the hitbox extends that way
if (XMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
}
if (XPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
}
if (ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.0, 0.5));
}
if (ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.5, 1.0));
}
// For each corner, fill in the corner
if (XMSolid && ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0, 0.5));
}
if (XPSolid && ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0, 0.5));
}
if (XPSolid && ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0.5, 1.0));
}
if (XMSolid && ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0.5, 1.0));
}
return PlacementBox;
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
auto LeashKnot = cLeashKnot::FindKnotAtPos(*a_Player.GetWorld(), { a_BlockX, a_BlockY, a_BlockZ });
auto KnotAlreadyExists = (LeashKnot != nullptr);
if (KnotAlreadyExists)
{
// Check leashed nearby mobs to leash them to the knot
LeashKnot->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
}
// New knot? needs to init and produce sound effect
else
{
auto NewLeashKnot = cpp14::make_unique<cLeashKnot>(a_BlockFace, Vector3i{a_BlockX, a_BlockY, a_BlockZ});
auto NewLeashKnotPtr = NewLeashKnot.get();
NewLeashKnotPtr->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists);
// Only put the knot in the world if any mob has been leashed to
if (NewLeashKnotPtr->HasAnyMobLeashed())
{
if (!NewLeashKnotPtr->Initialize(std::move(NewLeashKnot), *a_Player.GetWorld()))
{
return false;
}
a_Player.GetWorld()->BroadcastSoundEffect("entity.leashknot.place", a_Player.GetPosition(), 1, 1);
}
else
{
return false;
}
}
return true;
}
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
{
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
}
virtual bool IsUseable(void) override
{
return true;
}
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
auto LeashKnot = cLeashKnot::FindKnotAtPos(a_WorldInterface, { a_BlockX, a_BlockY, a_BlockZ });
if (LeashKnot != nullptr)
{
LeashKnot->SetShouldSelfDestroy();
}
}
};
|