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#pragma once
#include "BlockHandler.h"
#include "Mixins.h"
#include "../EffectID.h"
class cBlockFenceGateHandler final : public cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>>
{
using Super = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x02, 0x03, 0x00, 0x01>>;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
NIBBLETYPE OldMetaData = a_ChunkInterface.GetBlockMeta(a_BlockPos);
NIBBLETYPE NewMetaData = YawToMetaData(a_Player.GetYaw());
OldMetaData ^= 4; // Toggle the gate
if ((OldMetaData & 1) == (NewMetaData & 1))
{
// Standing in front of the gate - apply new direction
a_ChunkInterface.SetBlockMeta(a_BlockPos, (OldMetaData & 4) | (NewMetaData & 3));
}
else
{
// Standing aside - use last direction
a_ChunkInterface.SetBlockMeta(a_BlockPos, OldMetaData);
}
a_Player.GetWorld()->BroadcastSoundParticleEffect(
EffectID::SFX_RANDOM_FENCE_GATE_OPEN,
a_BlockPos,
0,
a_Player.GetClientHandle()
);
return true;
}
virtual void OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) const override
{
a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
}
virtual bool IsUseable(void) const override { return true; }
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
switch (m_BlockType)
{
case E_BLOCK_OAK_FENCE_GATE: return 13;
case E_BLOCK_SPRUCE_FENCE_GATE: return 34;
case E_BLOCK_BIRCH_FENCE_GATE: return 2;
case E_BLOCK_JUNGLE_FENCE_GATE: return 10;
case E_BLOCK_DARK_OAK_FENCE_GATE: return 26;
case E_BLOCK_ACACIA_FENCE_GATE: return 15;
default:
{
ASSERT(!"Unhandled blocktype in fence gate handler!");
return 0;
}
}
}
};
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