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#pragma once
#include "BlockHandler.h"
#include "Mixins.h"
class cBlockGlazedTerracottaHandler:
public cClearMetaOnDrop<cBlockHandler>
{
using super = cClearMetaOnDrop<cBlockHandler>;
public:
cBlockGlazedTerracottaHandler(BLOCKTYPE a_BlockType) : super(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for furnace placement!
a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player.GetYaw(), 0);
return true;
}
};
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