summaryrefslogtreecommitdiffstats
path: root/src/Blocks/BlockHandler.h
blob: a2913d7f818bc2ee4de0a5b090d6b3a1bee74454 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166

#pragma once

#include "../Defines.h"
#include "../Item.h"
#include "WorldInterface.h"
#include "ChunkInterface.h"
#include "BlockPluginInterface.h"





// fwd:
class cPlayer;
class cChunk;





class cBlockHandler
{
public:
	cBlockHandler(BLOCKTYPE a_BlockType);

	/// Called when the block gets ticked either by a random tick or by a queued tick.
	/// Note that the coords are chunk-relative!
	virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);

	/** Called before a block is placed	into a world. 
	The handler should return true to allow placement, false to refuse.
	Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
	Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block
	*/
	virtual bool GetPlacementBlockTypeMeta(
		cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
		int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, 
		int a_CursorX, int a_CursorY, int a_CursorZ,
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
	);

	/// Called by cWorld::SetBlock() after the block has been set
	virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
	
	/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
	virtual void OnPlacedByPlayer(
		cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, 
		int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, 
		int a_CursorX, int a_CursorY, int a_CursorZ,
		BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
	);
	
	/// Called before the player has destroyed a block
	virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
	
	/// Called before a block gets destroyed / replaced with air
	virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
	
	/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
	virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
	
	/// Notifies all neighbors of the given block about a change
	static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
	
	/// Called while the player diggs the block.
	virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
	
	/// Called if the user right clicks the block and the block is useable
	virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
	
	/// <summary>Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents</summary>
	virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
	
	/// Handles the dropping of a block based on what ConvertToDrops() returns. This will not destroy the block. a_Digger is the entity causing the drop; it may be NULL
	virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ);
	
	/// Returns step sound name of block
	virtual const char * GetStepSound(void);
	
	/// Checks if the block can stay at the specified relative coords in the chunk
	virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
	
	/** Checks if the block can be placed at this point.
	Default: CanBeAt(...) 
	NOTE: This call doesn't actually place the block
	*/
	// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
		
	/// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
	virtual bool IsUseable(void);
	
	/** Indicates whether the client will click through this block. 
	For example digging a fire will hit the block below the fire so fire is clicked through
	*/
	virtual bool IsClickedThrough(void);
	
	/** Checks if the player can build "inside" this block. 
	For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
	*/
	virtual bool DoesIgnoreBuildCollision(void);

	/// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
	virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta) 
	{ 
		UNUSED(a_Meta);
		return DoesIgnoreBuildCollision(); 
	}

	/// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
	virtual bool DoesDropOnUnsuitable(void);
	
	/** Called when one of the neighbors gets set; equivalent to MC block update. 
	By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
	and wakes up all simulators on the block.
	*/
	virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
	
	/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
	/// <returns>Block meta following rotation</returns>
	virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; }
	
	/// <summary>Rotates a given block meta clockwise. Default: no change</summary>
	/// <returns>Block meta following rotation</returns>
	virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; }
	
	/// <summary>Mirros a given block meta around the XY plane. Default: no change</summary>
	/// <returns>Block meta following mirroring</returns>
	virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; }

	/// <summary>Mirros a given block meta around the XZ plane. Default: no change</summary>
	/// <returns>Block meta following mirroring</returns>
	virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; }

	/// <summary>Mirros a given block meta around the YZ plane. Default: no change</summary>
	/// <returns>Block meta following mirroring</returns>
	virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
	
	/// <summary>Get the blockhandler for a specific block id</summary>
	static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockType);

	/// <summary>Deletes all initialised block handlers</summary>
	static void Deinit();
	
protected:
	BLOCKTYPE m_BlockType;
	
	// Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead.
	static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockType);
	static cBlockHandler *m_BlockHandler[256];
	static bool m_HandlerInitialized;	//used to detect if the blockhandlers are initialized
};





// Shortcut to get the blockhandler for a specific block
inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
{
	return cBlockHandler::GetBlockHandler(a_BlockType);
}




hhhhhh