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path: root/src/Blocks/BlockMelon.h
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#pragma once

#include "BlockHandler.h"





class cBlockMelonHandler final : public cBlockHandler
{
	using Super = cBlockHandler;

  public:
	using Super::Super;

  private:
	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		const auto DropNum = FortuneDiscreteRandom(3, 7, ToolFortuneLevel(a_Tool), 9);
		return cItem(E_ITEM_MELON_SLICE, DropNum);
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 19;
	}
};