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#pragma once

#include "BlockHandler.h"





class cBlockPackedIceHandler final : public cBlockHandler
{
	using Super = cBlockHandler;

  public:
	using Super::Super;

  private:
	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		// Only drop self when using silk-touch:
		if (ToolHasSilkTouch(a_Tool))
		{
			return cItem(m_BlockType);
		}

		return {};
	}

	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 5;
	}
};