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#pragma once
#include "BlockHandler.h"
class cBlockPortalHandler final : public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// No pickups
return {};
}
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) const override
{
// Spawn zombie pigmen with a 0.05% chance:
if (GetRandomProvider().RandBool(0.9995))
{
return;
}
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_WorldInterface.SpawnMob(WorldPos.x, WorldPos.y, WorldPos.z, mtZombiePigman, false);
}
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if ((a_Position.y <= 0) || (a_Position.y >= cChunkDef::Height - 1))
{
return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get
// invalid coords at Y - 1 or Y + 1.
}
switch (a_Meta)
{
case 0x1:
{
static const std::array<Vector3i, 4> PortalCheck {{
{0, 1, 0},
{0, -1, 0},
{1, 0, 0},
{-1, 0, 0},
}};
for (const auto & Direction : PortalCheck)
{
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(a_Position + Direction, Block);
if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
{
return false;
}
}
break;
}
case 0x2:
{
static const std::array<Vector3i, 4> PortalCheck {{
{0, 1, 0},
{0, -1, 0},
{0, 0, -1},
{0, 0, 1},
}};
for (const auto & Direction : PortalCheck)
{
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(a_Position + Direction, Block);
if ((Block != E_BLOCK_NETHER_PORTAL) && (Block != E_BLOCK_OBSIDIAN))
{
return false;
}
}
break;
}
}
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 24;
}
};
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