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path: root/src/Blocks/BlockRedstoneRepeater.h
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#pragma once

#include "BlockHandler.h"
#include "BlockType.h"
#include "Mixins.h"
#include "ChunkInterface.h"
#include "BlockSlab.h"
#include "BlockStairs.h"
#include "../Chunk.h"





class cBlockRedstoneRepeaterHandler final : public cYawRotator<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03>
{
	using Super = cYawRotator<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03>;

  public:
	using Super::Super;

	inline static Vector3i GetFrontCoordinateOffset(NIBBLETYPE a_Meta) { return -GetRearCoordinateOffset(a_Meta); }

	inline static Vector3i GetLeftCoordinateOffset(NIBBLETYPE a_Meta)
	{
		switch (a_Meta & E_META_REDSTONE_REPEATER_FACING_MASK)  // We only want the direction (bottom) bits
		{
			case E_META_REDSTONE_REPEATER_FACING_ZM: return {-1, 0, 0};
			case E_META_REDSTONE_REPEATER_FACING_XP: return {0, 0, -1};
			case E_META_REDSTONE_REPEATER_FACING_ZP: return {1, 0, 0};
			case E_META_REDSTONE_REPEATER_FACING_XM: return {0, 0, 1};

			default:
			{
				LOGWARNING("%s: Unknown metadata: %d", __FUNCTION__, a_Meta);
				ASSERT(!"Unknown metadata while determining orientation of repeater!");
				return {0, 0, 0};
			}
		}
	}

	inline static Vector3i GetRearCoordinateOffset(NIBBLETYPE a_Meta)
	{
		switch (a_Meta & E_META_REDSTONE_REPEATER_FACING_MASK)  // We only want the direction (bottom) bits
		{
			case E_META_REDSTONE_REPEATER_FACING_ZM: return {0, 0, 1};
			case E_META_REDSTONE_REPEATER_FACING_XP: return {-1, 0, 0};
			case E_META_REDSTONE_REPEATER_FACING_ZP: return {0, 0, -1};
			case E_META_REDSTONE_REPEATER_FACING_XM: return {1, 0, 0};
			default:
			{
				LOGWARNING("%s: Unknown metadata: %d", __FUNCTION__, a_Meta);
				ASSERT(!"Unknown metadata while determining orientation of repeater!");
				return {0, 0, 0};
			}
		}
	}

  private:
	virtual bool OnUse(
		cChunkInterface & a_ChunkInterface,
		cWorldInterface & a_WorldInterface,
		cPlayer & a_Player,
		const Vector3i a_BlockPos,
		eBlockFace a_BlockFace,
		const Vector3i a_CursorPos
	) const override
	{
		// Increment the delay setting:
		a_ChunkInterface.SetBlockMeta(a_BlockPos, ((a_ChunkInterface.GetBlockMeta(a_BlockPos) + 0x04) & 0x0f));
		return true;
	}





	virtual void OnCancelRightClick(
		cChunkInterface & a_ChunkInterface,
		cWorldInterface & a_WorldInterface,
		cPlayer & a_Player,
		const Vector3i a_BlockPos,
		eBlockFace a_BlockFace
	) const override
	{
		UNUSED(a_ChunkInterface);
		a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
	}





	virtual bool IsUseable(void) const override { return true; }





	virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
	{
		if (a_Position.y <= 0)
		{
			return false;
		}

		BLOCKTYPE BelowBlock;
		NIBBLETYPE BelowBlockMeta;
		a_Chunk.GetBlockTypeMeta(a_Position.addedY(-1), BelowBlock, BelowBlockMeta);

		if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
		{
			return true;
		}

		// upside down slabs
		if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
		{
			return BelowBlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN;
		}

		// upside down stairs
		if (cBlockStairsHandler::IsAnyStairType(BelowBlock))
		{
			return BelowBlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN;
		}

		return false;
	}





	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		return cItem(E_ITEM_REDSTONE_REPEATER, 1, 0);
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 11;
	}
};