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#pragma once

#include "BlockHandler.h"
#include "BlockSlab.h"
#include "BlockStairs.h"
#include "../Chunk.h"




class cBlockRedstoneWireHandler final : public cBlockHandler
{
	using Super = cBlockHandler;

  public:
	using Super::Super;

  private:
	virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
	{
		if (a_Position.y <= 0)
		{
			return false;
		}

		BLOCKTYPE BelowBlock;
		NIBBLETYPE BelowBlockMeta;
		a_Chunk.GetBlockTypeMeta(a_Position.addedY(-1), BelowBlock, BelowBlockMeta);

		if (cBlockInfo::FullyOccupiesVoxel(BelowBlock))
		{
			return true;
		}

		// upside down slabs
		if (cBlockSlabHandler::IsAnySlabType(BelowBlock))
		{
			return BelowBlockMeta & E_META_WOODEN_SLAB_UPSIDE_DOWN;
		}

		// upside down stairs
		if (cBlockStairsHandler::IsAnyStairType(BelowBlock))
		{
			return BelowBlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN;
		}

		return false;
	}





	virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
	{
		return cItem(E_ITEM_REDSTONE_DUST, 1, 0);
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
	{
		UNUSED(a_Meta);
		return 0;
	}
};