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#pragma once
#include "BlockHandler.h"
#include "ChunkInterface.h"
class cBlockSpongeHandler : public cBlockHandler
{
public:
cBlockSpongeHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) == E_META_SPONGE_NORMAL)
{
AbsorbWater(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
}
}
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
)
{
if (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) == E_META_SPONGE_NORMAL)
{
AbsorbWater(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
}
}
bool AbsorbWater(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
std::list<Vector3i> Blocks;
std::list<Vector3i> WaterBlocks;
Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
int CurrentRadius = 0;
while (!Blocks.empty() && (CurrentRadius < 6) && (WaterBlocks.size() <= 64))
{
Vector3i BlockLoc = Blocks.front();
Blocks.pop_front();
bool ChangedBlock = false;
for (size_t i = 0; i <= 5; ++i)
{
eBlockFace Face = static_cast<eBlockFace>(i);
int BlockX = BlockLoc.x, BlockY = BlockLoc.y, BlockZ = BlockLoc.z;
AddFaceDirection(BlockX, BlockY, BlockZ, Face);
if (IsBlockWater(a_ChunkInterface.GetBlock(BlockX, BlockY, BlockZ)))
{
Blocks.push_back(Vector3i(BlockX, BlockY, BlockZ));
WaterBlocks.push_back(Vector3i(BlockX, BlockY, BlockZ));
a_ChunkInterface.FastSetBlock(BlockX, BlockY, BlockZ, E_BLOCK_AIR, 0);
ChangedBlock = true;
}
}
if (ChangedBlock)
{
CurrentRadius++;
}
}
if (WaterBlocks.size() > 0)
{
// Change the sponge to a wet sponge.
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, E_META_SPONGE_WET);
// Remove the water
for (auto Block : WaterBlocks)
{
a_ChunkInterface.SetBlock(Block.x, Block.y, Block.z, E_BLOCK_AIR, 0);
}
// ChunkInterface doesn't have a BroadcastSoundParticleEffect() method :(
// a_World->BroadcastSoundParticleEffect(2001, (int) a_BlockX * 8.f), (int) (a_BlockY * 8.f), (int) (a_BlockZ * 8.f), E_BLOCK_STATIONARY_WATER);
return true;
}
return false;
}
} ;
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