1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
#include "Globals.h"
#include "ChunkInterface.h"
#include "BlockHandler.h"
#include "WorldInterface.h"
#include "../ChunkMap.h"
#include "../World.h"
bool cChunkInterface::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)
{
return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback);
}
BLOCKTYPE cChunkInterface::GetBlock(Vector3i a_Pos)
{
return m_ChunkMap->GetBlock(a_Pos);
}
NIBBLETYPE cChunkInterface::GetBlockMeta(Vector3i a_Pos)
{
return m_ChunkMap->GetBlockMeta(a_Pos);
}
bool cChunkInterface::GetBlockTypeMeta(Vector3i a_Pos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
return m_ChunkMap->GetBlockTypeMeta(a_Pos, a_BlockType, a_BlockMeta);
}
void cChunkInterface::SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
m_ChunkMap->SetBlock(a_BlockPos, a_BlockType, a_BlockMeta);
}
void cChunkInterface::SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData)
{
m_ChunkMap->SetBlockMeta(a_BlockPos, a_MetaData);
}
void cChunkInterface::FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
m_ChunkMap->FastSetBlock(a_BlockPos, a_BlockType, a_BlockMeta);
}
bool cChunkInterface::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
return m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
bool cChunkInterface::ForEachChunkInRect(
int a_MinChunkX,
int a_MaxChunkX,
int a_MinChunkZ,
int a_MaxChunkZ,
cChunkDataCallback & a_Callback
)
{
return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback);
}
bool cChunkInterface::WriteBlockArea(
cBlockArea & a_Area,
int a_MinBlockX,
int a_MinBlockY,
int a_MinBlockZ,
int a_DataTypes
)
{
return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
}
bool cChunkInterface::DigBlock(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, cEntity * a_Digger)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
GetBlockTypeMeta(a_BlockPos, BlockType, BlockMeta);
if (!m_ChunkMap->DigBlock(a_BlockPos))
{
return false;
}
cBlockHandler::For(BlockType).OnBroken(*this, a_WorldInterface, a_BlockPos, BlockType, BlockMeta, a_Digger);
return true;
}
void cChunkInterface::DropBlockAsPickups(Vector3i a_BlockPos, const cEntity * a_Digger, const cItem * a_Tool)
{
m_ChunkMap->GetWorld()->DropBlockAsPickups(a_BlockPos, a_Digger, a_Tool);
}
|