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// ByteStream.h

// Interfaces to the cByteBuffer class representing a ringbuffer of bytes





#pragma once





// fwd:
class cUUID;


/** An object that can store incoming bytes and lets its clients read the bytes sequentially
The bytes are stored in a ringbuffer of constant size; if more than that size
is requested, the write operation fails.
The bytes stored can be retrieved using various ReadXXX functions; these assume that the needed
number of bytes are present in the buffer (ASSERT; for performance reasons).
The reading doesn't actually remove the bytes, it only moves the internal read ptr.
To remove the bytes, call CommitRead().
To re-start reading from the beginning, call ResetRead().
This class doesn't implement thread safety, the clients of this class need to provide
their own synchronization.
*/
class cByteBuffer
{
  public:
	cByteBuffer(size_t a_BufferSize);
	~cByteBuffer();

	/** Writes the bytes specified to the ringbuffer. Returns true if successful, false if not */
	bool Write(const void * a_Bytes, size_t a_Count);

	/** Returns the number of bytes that can be successfully written to the ringbuffer */
	size_t GetFreeSpace(void) const;

	/** Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() */
	size_t GetUsedSpace(void) const;

	/** Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some
	 * data having been read already) */
	size_t GetReadableSpace(void) const;

	/** Returns the current data start index. For debugging purposes. */
	size_t GetDataStart(void) const { return m_DataStart; }

	/** Returns if the given value can fit in a protocol big-endian 8 bit integer. */
	static bool CanBEInt8Represent(int a_Value);

	/** Returns if the given value can fit in a protocol big-endian 16 bit integer. */
	static bool CanBEInt16Represent(int a_Value);

	/** Returns true if the specified amount of bytes are available for reading */
	bool CanReadBytes(size_t a_Count) const;

	/** Returns true if the specified amount of bytes are available for writing */
	bool CanWriteBytes(size_t a_Count) const;

	// Read the specified datatype and advance the read pointer; return true if successfully read:
	bool ReadBEInt8(Int8 & a_Value);
	bool ReadBEInt16(Int16 & a_Value);
	bool ReadBEInt32(Int32 & a_Value);
	bool ReadBEInt64(Int64 & a_Value);
	bool ReadBEUInt8(UInt8 & a_Value);
	bool ReadBEUInt16(UInt16 & a_Value);
	bool ReadBEUInt32(UInt32 & a_Value);
	bool ReadBEUInt64(UInt64 & a_Value);
	bool ReadBEFloat(float & a_Value);
	bool ReadBEDouble(double & a_Value);
	bool ReadBool(bool & a_Value);
	bool ReadVarInt32(UInt32 & a_Value);
	bool ReadVarInt64(UInt64 & a_Value);
	bool ReadVarUTF8String(AString & a_Value);  // string length as VarInt, then string as UTF-8
	bool ReadLEInt(int & a_Value);
	bool ReadXYZPosition64(int & a_BlockX, int & a_BlockY, int & a_BlockZ);
	bool ReadXYZPosition64(Vector3i & a_Position);
	bool ReadXZYPosition64(int & a_BlockX, int & a_BlockY, int & a_BlockZ);
	bool ReadXZYPosition64(Vector3i & a_Position);
	bool ReadUUID(cUUID & a_Value);

	/** Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned short, char, Byte, double,
	 * ...) */
	template <typename T> bool ReadVarInt(T & a_Value)
	{
		UInt64 v;
		bool res = ReadVarInt64(v);
		if (res)
		{
			a_Value = static_cast<T>(v);
		}
		return res;
	}

	// Write the specified datatype; return true if successfully written
	bool WriteBEInt8(Int8 a_Value);
	bool WriteBEInt8(std::byte a_Value);
	bool WriteBEInt16(Int16 a_Value);
	bool WriteBEInt32(Int32 a_Value);
	bool WriteBEInt64(Int64 a_Value);
	bool WriteBEUInt8(UInt8 a_Value);
	bool WriteBEUInt16(UInt16 a_Value);
	bool WriteBEUInt32(UInt32 a_Value);
	bool WriteBEUInt64(UInt64 a_Value);
	bool WriteBEFloat(float a_Value);
	bool WriteBEDouble(double a_Value);
	bool WriteBool(bool a_Value);
	bool WriteVarInt32(UInt32 a_Value);
	bool WriteVarInt64(UInt64 a_Value);
	bool WriteVarUTF8String(const AString & a_Value);  // string length as VarInt, then string as UTF-8
	bool WriteLEInt32(Int32 a_Value);
	bool WriteXYZPosition64(Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ);
	bool WriteXZYPosition64(Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ);

	/** Reads a_Count bytes into a_Buffer; returns true if successful */
	bool ReadBuf(void * a_Buffer, size_t a_Count);

	/** Writes a_Count bytes into a_Buffer; returns true if successful */
	bool WriteBuf(const void * a_Buffer, size_t a_Count);

	/** Writes a_Count bytes into a_Buffer; returns true if successful */
	bool WriteBuf(size_t a_Count, unsigned char a_Value);

	/** Reads a_Count bytes into a_String; returns true if successful */
	bool ReadSome(ContiguousByteBuffer & a_String, size_t a_Count);

	/** Skips reading by a_Count bytes; returns false if not enough bytes in the ringbuffer */
	bool SkipRead(size_t a_Count);

	/** Reads all available data into a_Data */
	void ReadAll(ContiguousByteBuffer & a_Data);

	/** Reads the specified number of bytes and writes it into the destinatio bytebuffer. Returns true on success. */
	bool ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes);

	/** Removes the bytes that have been read from the ringbuffer */
	void CommitRead(void);

	/** Restarts next reading operation at the start of the ringbuffer */
	void ResetRead(void);

	/** Re-reads the data that has been read since the last commit to the current readpos. Used by ProtoProxy to
	 * duplicate communication */
	void ReadAgain(ContiguousByteBuffer & a_Out);

	/** Checks if the internal state is valid (read and write positions in the correct bounds) using ASSERTs */
	void CheckValid(void) const;

	/** Gets the number of bytes that are needed to represent the given VarInt */
	static size_t GetVarIntSize(UInt32 a_Value);

  protected:
	std::byte * m_Buffer;
	size_t m_BufferSize;  // Total size of the ringbuffer

	size_t m_DataStart;  // Where the data starts in the ringbuffer
	size_t m_WritePos;  // Where the data ends in the ringbuffer
	size_t m_ReadPos;  // Where the next read will start in the ringbuffer

#ifndef NDEBUG
	/** The ID of the thread currently accessing the object.
	Used for checking that only one thread accesses the object at a time, via cSingleThreadAccessChecker. */
	mutable std::thread::id m_ThreadID;
#endif

	/** Advances the m_ReadPos by a_Count bytes */
	void AdvanceReadPos(size_t a_Count);
};