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|
cmake_minimum_required (VERSION 2.8.2)
project (MCServer)
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include")
include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
set(FOLDERS
OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings
WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs
)
SET (SRCS
BiomeDef.cpp
BlockArea.cpp
BlockID.cpp
BlockInfo.cpp
BoundingBox.cpp
ByteBuffer.cpp
ChatColor.cpp
Chunk.cpp
ChunkData.cpp
ChunkMap.cpp
ChunkSender.cpp
ChunkStay.cpp
ClientHandle.cpp
CommandOutput.cpp
CompositeChat.cpp
CraftingRecipes.cpp
Cuboid.cpp
DeadlockDetect.cpp
Enchantments.cpp
FastRandom.cpp
FurnaceRecipe.cpp
Globals.cpp
IniFile.cpp
Inventory.cpp
Item.cpp
ItemGrid.cpp
LightingThread.cpp
LineBlockTracer.cpp
LinearInterpolation.cpp
LoggerListeners.cpp
Logger.cpp
Map.cpp
MapManager.cpp
MobCensus.cpp
MobFamilyCollecter.cpp
MobProximityCounter.cpp
MobSpawner.cpp
MonsterConfig.cpp
Noise.cpp
ProbabDistrib.cpp
RankManager.cpp
RCONServer.cpp
Root.cpp
Scoreboard.cpp
Server.cpp
SetChunkData.cpp
Statistics.cpp
StringCompression.cpp
StringUtils.cpp
Tracer.cpp
VoronoiMap.cpp
WebAdmin.cpp
World.cpp
main.cpp)
SET (HDRS
AllocationPool.h
BiomeDef.h
BlockArea.h
BlockID.h
BlockInServerPluginInterface.h
BlockInfo.h
BlockTracer.h
BoundingBox.h
BuildInfo.h.cmake
ByteBuffer.h
ChatColor.h
Chunk.h
ChunkData.h
ChunkDataCallback.h
ChunkDef.h
ChunkMap.h
ChunkSender.h
ChunkStay.h
ClientHandle.h
CommandOutput.h
CompositeChat.h
CraftingRecipes.h
Cuboid.h
DeadlockDetect.h
Defines.h
Enchantments.h
Endianness.h
FastRandom.h
ForEachChunkProvider.h
FurnaceRecipe.h
Globals.h
IniFile.h
Inventory.h
Item.h
ItemGrid.h
LeakFinder.h
LightingThread.h
LineBlockTracer.h
LinearInterpolation.h
LinearUpscale.h
Logger.h
LoggerListeners.h
Map.h
MapManager.h
Matrix4.h
MemoryLeak.h
MersenneTwister.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
MobSpawner.h
MonsterConfig.h
Noise.h
OctavedNoise.h
ProbabDistrib.h
RankManager.h
RCONServer.h
Root.h
Scoreboard.h
Server.h
SetChunkData.h
StackWalker.h
Statistics.h
StringCompression.h
StringUtils.h
Tracer.h
Vector3.h
VoronoiMap.h
WebAdmin.h
World.h
XMLParser.h)
include_directories(".")
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/sqlite")
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/SQLiteCpp/include")
configure_file("BuildInfo.h.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/BuildInfo.h")
if (NOT MSVC)
# Bindings need to reference other folders, so they are done here instead
# lib dependencies are not included
include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include")
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
#clear file
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt)
foreach(dependency ${BINDING_DEPENDENCIES})
#write each dependency on a seperate line
file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependencies.txt "${dependency}\n")
endforeach()
set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h")
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
# If building a windows version, but not using MSVC, add the resources directly to the makefile:
if (WIN32)
list(APPEND SOURCE "Resources/MCServer.rc")
endif()
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
"${PATH}/*.rc"
"${PATH}/*.pkg"
)
string(REPLACE "/" "\\" PROJECT_PATH ${PATH})
source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES})
endfunction(includefolder)
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
includefolder(${folder})
# Get all source files in this folder:
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND SOURCE "${folder}/${src}")
endforeach(src)
# Get all headers in this folder:
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND SOURCE "${folder}/${hdr}")
endforeach(hdr)
endforeach(folder)
list(APPEND SOURCE "${SRCS}")
list(APPEND SOURCE "${HDRS}")
list(APPEND SOURCE "Bindings/AllToLua.pkg")
includefolder("Resources")
source_group("" FILES ${SOURCE})
include_directories("${PROJECT_SOURCE_DIR}")
# Precompiled headers (1st part)
SET_SOURCE_FILES_PROPERTIES(
Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
SET_SOURCE_FILES_PROPERTIES(
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
SET_SOURCE_FILES_PROPERTIES(
"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
list(APPEND SOURCE "Resources/MCServer.rc")
# Make MSVC generate the PDB files even for the release build:
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG")
endif()
# Generate a list of all source files:
set(ALLFILES "${SRCS}" "${HDRS}")
foreach(folder ${FOLDERS})
get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS)
foreach (src ${FOLDER_SRCS})
list(APPEND ALLFILES "${folder}/${src}")
endforeach(src)
get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS)
foreach (hdr ${FOLDER_HDRS})
list(APPEND ALLFILES "${folder}/${hdr}")
endforeach(hdr)
endforeach(folder)
foreach(arg ${ALLFILES})
set(ALLFILESLINES "${ALLFILESLINES}${arg}\n")
endforeach()
FILE(WRITE "AllFiles.lst" "${ALLFILESLINES}")
set(EXECUTABLE MCServer)
if (MSVC)
get_directory_property(BINDING_OUTPUTS DIRECTORY "Bindings" DEFINITION BINDING_OUTPUTS)
get_directory_property(BINDING_DEPENDENCIES DIRECTORY "Bindings" DEFINITION BINDING_DEPENDENCIES)
# The paths in BINDING_DEPENDENCIES are relative to the Bindings folder, convert them relative to this folder:
foreach (dep ${BINDING_DEPENDENCIES})
list (APPEND BINDINGS_DEPENDENCIES "Bindings/${dep}")
endforeach(dep)
ADD_CUSTOM_COMMAND(
OUTPUT ${BINDING_OUTPUTS}
# Copy the Lua DLL into the Bindings folder, so that tolua can run from there:
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/MCServer/lua51.dll ./lua51.dll
# Regenerate bindings:
COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/
# add any new generation dependencies here
DEPENDS ${BINDINGS_DEPENDENCIES}
)
endif()
add_executable(${EXECUTABLE} ${SOURCE})
# Output the executable into the $/MCServer folder, so that it has access to external resources:
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer)
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer
RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer
)
# Make the debug executable have a "_debug" suffix
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug")
# Make the profiled executables have a "_profile" postfix
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUGPROFILE_POSTFIX "_debug_profile")
SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES RELEASEPROFILE_POSTFIX "_profile")
# Precompiled headers (2nd part)
if (MSVC)
SET_TARGET_PROPERTIES(
${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
)
endif ()
if (NOT MSVC)
target_link_libraries(${EXECUTABLE}
OSSupport HTTPServer Bindings Items Blocks
Protocol Generating Generating_Prefabs WorldStorage
Mobs Entities Simulator UI BlockEntities PolarSSL++
)
endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
endif()
target_link_libraries(${EXECUTABLE} luaexpat jsoncpp polarssl zlib sqlite lua SQLiteCpp)
|