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// CommandOutput.h
// Declares various classes that process command output
#pragma once
/** Interface for a callback that receives command output
The Out() function is called for any output the command has produced.
Descendants override that function to provide specific processing of the output. */
class cCommandOutputCallback
{
public:
virtual ~cCommandOutputCallback() {} // Force a virtual destructor in subclasses
/** Called when the command wants to output anything; may be called multiple times */
virtual void Out(const AString & a_Text) = 0;
/** Outputs the specified text, plus a newline. */
void OutLn(const AString & aText)
{
Out(aText);
Out("\n");
}
/** Called when the command processing has been finished */
virtual void Finished() {}
};
/** Class that discards all command output */
class cNullCommandOutputCallback : public cCommandOutputCallback
{
// cCommandOutputCallback overrides:
virtual void Out(const AString & a_Text) override
{
// Do nothing
UNUSED(a_Text);
}
};
/** Accumulates all command output into a string. */
class cStringAccumCommandOutputCallback : public cCommandOutputCallback
{
using Super = cCommandOutputCallback;
public:
// cCommandOutputCallback overrides:
virtual void Out(const AString & a_Text) override;
virtual void Finished() override {}
/** Returns the accumulated command output in a string. */
const AString & GetAccum() const { return m_Accum; }
protected:
/** Output is stored here until the command finishes processing */
AString m_Accum;
};
/** Sends all command output to a log, line by line, when the command finishes processing */
class cLogCommandOutputCallback : public cStringAccumCommandOutputCallback
{
public:
// cStringAccumCommandOutputCallback overrides:
virtual void Finished() override;
};
/** Sends all command output to a log, line by line; deletes self when command finishes processing */
class cLogCommandDeleteSelfOutputCallback : public cLogCommandOutputCallback
{
using Super = cLogCommandOutputCallback;
virtual void Finished() override
{
Super::Finished();
delete this;
}
};
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