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#pragma once
#include "Entity.h"
// tolua_begin
class cEnderCrystal :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cEnderCrystal)
cEnderCrystal(double a_X, double a_Y, double a_Z);
private:
// cEntity /*override*/s:
virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/;
}; // tolua_export
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